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[ULTRAKILL] V1 and V2
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Universe: Original IP
Model
Models: Character
Позначки: SFM
Розмір файлу
Додано
Оновлено
7.492 MB
18 лип. 2022 о 9:56
22 квіт. 2023 о 15:02

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[ULTRAKILL] V1 and V2

В колекціях (1) автора FLOOMEZ
FLOOMEZ's ULTRAPORTS
Предметів: 18
Опис
"HUMANITY IS DEAD."

V1 and V2 have arrived in SFM to shoot coins.




Features:
  • Bodygrouped wings and left arm
  • Knuckleblaster, Whiplash, and viewmodel Feedbacker arms included as separate models
  • Additional skins for V2's various wing colours
  • Alternate skins on the viewmodel Feedbacker for the Spawner arm and V2's right arm (custom texture)
  • Both arms on the viewmodel Feedbacker can be toggled
  • Additional model using the original sharp shading instead of smooth shading
  • Mostly original rig
  • Tasty and crunchy PSX-style textures

Update 22nd April 2023: Added the viewmodel Feedbacker.




Ripped and ported by me
NOTE: V1 and V2 are skins on one model, simply change the active skin to use V2. This applies to both versions of the model

Includes:
floomez\ultrakill\vmodel.mdl
floomez\ultrakill\vmodel_sharpshading.mdl
floomez\ultrakill\arms\feedbacker_viewmodel.mdl
floomez\ultrakill\arms\knuckleblaster.mdl
floomez\ultrakill\arms\whiplash.mdl
Коментарів: 19
sorennim054 5 січ. о 16:13 
@snipermonke12345 Press subscribe, if it doesn't work, press it again, and then a third time.
StrangeCane :3 3 лип. 2024 о 16:15 
bruhhh he got me on the last slides
snipermonke12345 7 черв. 2024 о 22:25 
how do you download the model???
IDK_just_a_headless_reaper 29 трав. 2024 о 21:56 
To be precise, it's the viewmodel arms.
IDK_just_a_headless_reaper 29 трав. 2024 о 21:55 
Because of how the model is, you need to replace the arms. It will look a bit weird though.
Loveofdestruction 10 берез. 2024 о 22:23 
Why are the fingers can’t be moved
DEBTCOLLECTOR 7 лют. 2024 о 13:15 
hell yeah
Stardust 16 січ. 2024 о 18:33 
how do I attach the arms to V1/2?
i dont even know a good name 15 лип. 2023 о 22:28 
cant find it :\
christmas fish 17 лют. 2023 о 20:26 
If he is glowing blue, add a material override and add a string attribute called "$emissiveBlendEnabled" It will automatically set the value to 0. You can also edit the vmt and turn the attribute off for the texture.