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Summary
This adds Solar Guns and the materials to make them to RimWorld. It also includes several structures (workbenches, decorative buildings, artworks). Solar Guns have high penetration capabilities, can be shot quickly, and the ones available in the late game have superior range and accuracy. While it takes time and intermediate materials to craft them, they can be a reliable companion that consistently delivers damage.
Note: The amount of sunlight shining on the wielder affects the gun. Please check the information displayed when selecting the wielder.
Solar Mechanisms, slightly more expensive than components, are added and generated in the terrain at almost the same frequency as components. Mine these Solar Mechanisms and collect their scraps to build a workbench. This will enable you to replicate Solar Mechanisms from existing materials. Then, the recipe for making Solar Guns will be unlocked in line with the vanilla research.
Solar System
Solar Guns harness power when supplied with solar energy from the outdoors on sunny days, adjacent to solar lights, or from facilities storing solar energy. While Solar Guns boast firepower beyond their value, they can become useless junk incapable of firing bullets if stable sunlight is not secured. Some weapons are more efficient when powered by stored energy than natural light, while others may dislike light.
I have many gaps in my knowledge regarding game balance. There's a possibility I've created something useless. If you notice anything, I would appreciate your feedback in the comments.
Development Cooperation and Special Thanks (Honorifics Omitted)
Solar Light System Program Development Cooperation - ryouta
Known Issues and Conflicts
Dual Wield - Not Supported for Dual-Wielding
It throws errors when included in dual-wielding, regardless of whether it's with the main hand or off-hand, vanilla or other mods, or mixed with melee. Please designate all as two-handed weapons.
Simplesidearms - No Errors
It works without problems, but it seems that energy does not accumulate when held as a secondary weapon.
boktai guns are works but boktai ui(button,energy bar) not appear in pawns.
I found Steves Walls conflict with boktai.
remove walls and boktai ui appear again.
Can you check it out?
sorry,i am not good at english.
とは言え全員このMODの銃装備だと全員エネルギー切れとなる場面もあるので、
バニラや他MODの武器も保険的に配備する必要があるのも一辺倒にならない良い調整だと思いました。
そして何より、原作愛のある素敵なMODだと思います。