Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dootoon's AI
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Jul 8, 2022 @ 1:18am
Jul 4, 2023 @ 8:03am
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Dootoon's AI

Description
The latest version of Dootoon's AI, 'Dootoon's AI 2', has been released.
https://steamcommunity.com/sharedfiles/filedetails/?id=3066384676



It is a sister product Dootoon style balancing link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2909341392

This is the sister product Leader Pass Balancing Link.
https://steamcommunity.com/sharedfiles/filedetails/?id=2892162571

This is the link to the front advertisement Dootoon Game Cartoon.
https://game.naver.com/original_series/17?season=1


- Become more cautious about war
- Decreased cases of destroying conquered cities
- Increased preference for improvement construction
- Produce no support units.
- Produce both fighters and bombers equally
- Prioritize construction of aqueducts and dams
- Preference for residential areas decreases
- Actively progressing the LaGrange Laser Station project
- Preference for campus buildings increases significantly in cities that meet the rationalism policy card conditions.
- Delete the warrior provided to AI at the start of the game
- Do not build hill farms
- Eco-friendly power plants, city-state improvements, and unique improvements are not built on plains and grasslands.
- Military maintenance cost reduced by 1, Guild saved by 2, Cold War saved by 3.
- Combat power against barbarians +5
- Special district slot +1 in cities that built a harbor and a commercial hub at the same time


- Increased output by difficulty level

Production and gold [+20% -> +22%] by difficulty starting from King difficulty


- Builder and Trader are provided every time you expand a city.

The key to Civilization 6's internal affairs is to provide builder and Trader for new cities. However, AI does not have the ability to do so, so it chooses to provide it in each new city. Builders were originally provided up to 4 cities, and Trader cannot be started without a market or lighthouse, so there is no excessive snowballing.


- After guild research, the Granary provides +2 food and +2 production to cities with a population of 4 or less. With Urbanization, it provides +2 food and +2 production to cities with a population of 7 or less. With the Cold War, it provides +2 food and production to cities with a population of 10 or less. +2 provided.

Even if the AI ​​provides builders and trader in a new city, the units are not immediately utilized, so this is a bonus that reduces the delay.


- After civil engineering research, AI reduces builder costs by 30% and increases production by 30%.

AI has a limit to the number of builders it can control, so if you increase the number of improvements, it will circle around areas that already have sufficient facilities and cannot develop tiles. AI did not utilize the serfdom policy card, but instead focused on lowering costs and increasing turnover.
Popular Discussions View All (3)
4
Jan 24, 2023 @ 6:18pm
AI 변경점
dootoon
1
Jun 30, 2023 @ 12:59am
거래가 약간 완화 됩니다.
dootoon
1
Aug 9, 2022 @ 7:41pm
AI Changes (EN)
dootoon
77 Comments
DarenGold Jul 9, 2024 @ 8:22am 
일단 흥망성쇠만 그런건지는 모르겠는데 모드가 충돌하는지 게임 시작 자체가 안되네요ㅠㅠ

이 모드 말고도 두툰모드는 다 안되는것같습니다....
Nookie Feb 19, 2024 @ 8:57am 
would that work with Harmony in Diversity ?
whitehamstar Oct 9, 2023 @ 7:53am 
최고의 모드
네모네르라 Jul 11, 2023 @ 10:41am 
감사합니다 :sleepyjill:
ZeroID Jul 5, 2023 @ 5:25pm 
좋은모드 감사합니다. 문명 재밌게 플레이 할수 있게 해주셔서 감사합니다. 만화도 잘 보고있습니다. 항상 건강하시고 행복하시길 바랍니다.:steamhappy:
yhc0937 Jul 1, 2023 @ 2:58am 
업데이트 이후 안돼요..
망고잼 Jun 26, 2023 @ 12:57am 
업데이트 이후 자꾸 튕겨요....
심민기 씹돼지년 Jun 9, 2023 @ 7:11am 
요새 안짓게 할수없나요? 사막이나 툰드라면 몰라도 평원초원에 요새를 너무지어대서 후반가서 생산력에서 ai들이 압도적으로 밀려요
gamingxEn May 19, 2023 @ 9:37am 
혹시 몰려드는 폭풍 말고 일반 규칙에도 적용 되나요? 일반 규칙으로 하려고 하면 계속 튕기는 문제가 발생합니다!
gimchi May 14, 2023 @ 1:31am 
업데이트 하고 거래가 너무 빡세졌어요..