RimWorld
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Spread The Word
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Mod, 1.3, 1.4
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2 JUL 2022 a las 10:23
4 NOV 2022 a las 15:42
8 notas sobre cambios ( ver )
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Spread The Word

Descripción
A couple of simple harmony patches that aims to convert other factions to your ideoligion. Each factor can be controlled in settings. The conditions that must be met is anything the game considers eligible for goodwill currently this is medical treatment/releasing prisoners and both times the pawn must leave converted to your factions primary ideoligion in order to count towards the faction conversion count. Get to the max count along with above or at the configured goodwill amount and the faction converts over to your ideoligion.

*note - medical treatment means that the pawn was tended in any way ie bleeding from a space ship crash, you tended them, converted them while they stayed and they left healthy this will count to your faction conversion count needed.

Features:
  • Convert then Release for prisoners
  • Setting for number needed for conversion, minimum goodwill needed, and a complex calculation that takes into account the number of settlements as well.
  • Graph for total pawns converted

Handles any factions, modded or not. Does not do anything with natural goodwill so just consider that a task of maintaining your influence over that faction. Keeps track of factions separately, so even if a faction is removed mid game you should have no problem here.

Seemed fine adding and removing mid game, small error on startup when removed but otherwise seems fine.

Did some basic testing, but let me know if you encounter something.
Have suggestions? Feel free to drop a note.
64 comentarios
JustSomeEggsInAPot 8 MAY a las 17:47 
Man steam comments are useless
SuperTechDragon 25 ABR a las 7:36 
I hope this gets updated to 1.5, it is such an essential mod for me.
тетеря, блин 22 ABR a las 8:32 
🙏
Thetaprime 14 ABR a las 9:13 
Pls update for 1.5 when you can, thanks.
Gideon 31 MAR a las 9:54 
Does this work with multiplayer?
Dr Jimothy 16 MAR a las 16:36 
The one improvement that comes to mind for this is having an option for this to work even for things that *don't* increase goodwill, but still involve a pawn leaving your map as a follower of your ideoligion. For example using the convert ability on traders.
It would enable a slower, but much less violent and chance-based way to convert other factions to one's own superior, wonderful way of life.
abarrett82 24 FEB a las 7:54 
In mod settings you can change minimum faction relationship down to -100, so should work for permanently hostile factions.
Decton 12 FEB a las 9:19 
Would there be a way to get this to work with guests like from hospitality? I'm able to convert at least one or two before they leave but I'd rather not have to hurt them or imprison them just to get their faction converted. I feel like it's not far off considering you can heal any damaged pawn and they'll count towards the counter when they leave. Or if there's a mod anybody could recommend that will effectively do the same thing if it's not possible for this one.
Caramel 6 FEB a las 16:01 
permanently hostile factions locked at -100, you need mods to unlock this value
TheGreatestPotato 2 FEB a las 13:12 
Does this work with permanently hostile factions?