Imperator: Rome

Imperator: Rome

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Imperator: Invictus - More Cultural Names
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Jun 29, 2022 @ 4:18am
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Imperator: Invictus - More Cultural Names

In 1 collection by a good boi
More Cultural Names
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Description




This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 170.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   





For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Popular Discussions View All (1)
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Jun 30, 2022 @ 4:07am
PINNED: Compatibility and Patches
a good boi
9 Comments
a good boi  [author] Jun 6, 2023 @ 12:35am 
I'm not sure about compatibility with individual submods. Officially, only base INV is supported, but INV submods *may* work too, it's just that they weren't tested.
Zippy Jun 5, 2023 @ 12:44am 
is this compatible with invictus submods like inr? Not seeing any change playing as the bosporan kingdom
Dr_SS Dec 8, 2022 @ 6:20am 
No arab man would call Damask or Dimushk as Damascus (cus is a pretty curse word in arabic that means womanus genitaliatus)
Palmyra is Tadmor, Aleppo is Khaleb and so on!
The mod is just gorgeous! What an outstanding work! Hope it really works (still haven't tested as for now)
Dr_SS Dec 8, 2022 @ 6:15am 
Such mechanics should be considered as basics for all future grand strategy gamedevs. I totally disagree with :phoque. E.g. the city of Branibor not a single slavic man would call Brandenburgh as it became during the Charlemagne's rule (which also was called Karl or Germanarech)
No pole guy would call Kowno as Kaunas, Vilno as Vilnius and so on. This is most of the times a question of principle:FC5_Cheeseburger:
rotted nightmare Aug 10, 2022 @ 7:02pm 
dynamic renaming is broken for some provinces. ones I've found are Laodikeia Katakekaumene [177], Antiokhea Mygdonis [830], Lysimacheia [350], Kassandreia [376], Antigoneia Daskyleion [253], Antigoneia Bithynias [244], Ptolemais Euergetis [539], Ptolemaios Hermeiou [599], Ptolemais Theron [7500] (owned by Kush, not Ptolemies), Ptolemais Epitheria (entire region), Antigoneia Troas [258] (doesn't change if Aeolia loses/changes overlord), Antigoneia [790], Antiocheia Mesopotamias [844], Antiocheia Tarmita [6690] (doesn't change if Baktria loses/changes overlord), Antiocheia Inannos [936], Seleukeia [911], Seleukeia Hedyphonte [943], Seleukeia Erythraia [969]
(none are renamed according to new diadoch ownership or lack thereof (like Rome, Persian Empire, Parthia, etc) I play using Invicta and play with debug mode on usually.
a good boi  [author] Jul 18, 2022 @ 7:31am 
It works with it but a few (about 3) settlements may have the wrong names.
They will be fixed for the next version but for now the current one should play well.
Phalanx Jul 12, 2022 @ 8:03am 
Is this already compatible with Invictus 1.4?
a good boi  [author] Jul 3, 2022 @ 11:05pm 
It is. You can enable / disable it any time you want.
somerandomnamex Jul 3, 2022 @ 10:45pm 
Looks awesome! Quick question, is this save game compatible or do I need to start a new campaign?