Total War: ROME REMASTERED

Total War: ROME REMASTERED

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(Definitive Edition) Total Rebalance - Rome Rerostered III
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176.876 MB
Jun 16, 2022 @ 5:44am
Dec 16, 2023 @ 3:01pm
10 Change Notes ( view )

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(Definitive Edition) Total Rebalance - Rome Rerostered III

In 3 collections by JonkoXL
Total Rebalance: Rome Rerostered III + DLC
15 items
Total Rebalance: Rome Rerostered III - Definitive Edition - Improved Stamina & Missile Troops DLC
2 items
JonkoXL's Rome Remastered Mods
31 items
Description
Total Rebalance - Rome Rerostered III (Definitive Edition)

The Definitive Edition of "Total Rebalance - Rome Rerostered III".

For the original version of "Total Rebalance - Rome Rerostered III" and the three patches that are already pre-included in this Definitive Edition, visit the following link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2686044803


This Definitive Edition is based on the original "Total Rebalance - Rome Rerostered III" mod, and includes all three patches "Decreased Unit Recruitment Time", "Increased battle duration" and "Alternative Technology Tree".

An additional patch has been made specifically for "Total Rebalance - Rome Rerostered III (Definitive Edition)" improving unit's stamina and improving missile units, please check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2881556870

An exclusive campaign bundle "Total Rebalance II - Campaign Bundle for Europa 270 BC" has been released (which features pre-packaged and updated version of (Definitive Edition) Total Rebalance - Rome Rerostered III))
https://steamcommunity.com/sharedfiles/filedetails/?id=3004910214

Note: Any files or changes in this mod may not be re-used.
Do not download this mod if you can not respect this.




Features: New and Rebalanced Units
Total Rebalance: Rome Rerostered III adds new units and rebalance unit statistics, see the following pictures:
(Note: the pictures can be viewed in full screen in the image viewer on top of the page)

New Units and Bodyguard Units:
(Note: Regular Infantry has 2HP, Cavalry has 3-4HP, Generals have 5HP)



Regular Units (to compare statistics)
(Note: All attack and defense stats are multiples of 3)






Some minor balance changes compared to the standalone version

- Cavalry General Units now have 5 Hit Points at most (before this could be 6 Hit Points)
- Some mid-high tier units now require two turns to be recruited and a few units require a higher level building to recruit,.
(most notably Phoenician Swordsmen and Greek Swordsmen require two turns to recruit and the Greek Hoplite requires a Level 3 City Barracks, however Mercenary Hoplites are available to the Greeks at a base level Port)
- The upkeep has also been raised slightly, but is still less than Vanilla Rome.

This mod is save game compatible (and vice versa) with the original version of "Total Rebalance - Rome Rerostered III".

Developer note:
This mod has been released to be the final version of "Total Rebalance - Rome Rerostered III", as I (the developer) consider that all three patches are actually necessary to be included for the definitive gameplay experience of this mod, and I had wanted to introduce some balance changes that I did not want to introduce in a mod that already had 500 subscribers.

Recommendations

An exclusive campaign mod "Para Bellum" has been made for Total Rebalance - Rome Rerostered III:
https://steamcommunity.com/sharedfiles/filedetails/?id=2939385997
(starting units & mercenary pool units based on units from Total Rebalance - Rome Rerostered III)






I also highly recommend to use this mod together with the "Campaign bundle for Europa 270 BC"
https://steamcommunity.com/sharedfiles/filedetails/?id=2821841524



Note that a special version of this campaign bundle has been released with a special version of Total Rebalance - Rome Rerostered III: (most recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=2950340481





Video review by GamerWithOpinions:
https://www.youtube.com/watch?v=EkwadBpq4HY




This mod is also compatible with the following mods:

Mundus Magnus:
https://steamcommunity.com/sharedfiles/filedetails/?id=2491524210

RTR Graphics Pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2624625027

Swagger's Blood FX
https://steamcommunity.com/sharedfiles/filedetails/?id=2674375439

Better AI Battle Formations
https://steamcommunity.com/sharedfiles/filedetails/?id=2485055901

SPQR Mod ( if Rome Rerostered is put above SPQR mod, map / campaign mods are not supported)
https://steamcommunity.com/sharedfiles/filedetails/?id=2474951113

Enhanced Battle Camera:
https://steamcommunity.com/sharedfiles/filedetails/?id=2857196246

Enhanced Sounds: ( provided that Rome Rerostered is put above Enhanced Sounds in the mod launcher)
https://steamcommunity.com/sharedfiles/filedetails/?id=2857630157
81 Comments
希拉克略帝 Apr 23 @ 4:30pm 
@JonkoXL Thank you, friend
JonkoXL  [author] Apr 23 @ 7:40am 
Hello 希拉克略帝!

Thanks for your comment!

I collected all of my work (rebalancing, new units, and campaign pack) and put it one single mod, namely: Total Rebalance II : Ultimate Bundle, which can be subscribed to here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3004910214
Additionally there is a separate Unit Variation Texture Pack available (by link) on that page, if you want to play with different shield and uniform designs (which is optional, but recommended)

Hope this helps to answer your question!
希拉克略帝 Apr 23 @ 5:00am 
@JonkoXL Hello, my friend, I am a Chinese from Chinese Mainland. I don't understand English myself, so I am using a domestic translation website to talk to you. I don't understand English and I hope you can understand. The question I want to ask is, author friend, could you please gather your MODs together, concentrate them in one MOD, and gather the advantages of MODs? Your MOD is too scattered and requires too many subscriptions. I think it would be better to be a aggregator to gather MODs together. More importantly, as a Chinese, I don't understand English and I don't know how to choose or subscribe. Why don't you consolidate the advantages of MOD?
Alexander The Greek Apr 2 @ 10:38pm 
:steamthumbsup:
JonkoXL  [author] Apr 1 @ 1:23pm 
Hi Alexander

Want to let you know about a new DLC that I released today:

A new "Unit Variation" DLC has been released for Total Rebalance II - Ultimate Bundle.
Please check out here to play this mod with varied uniform and shield textures:

https://steamcommunity.com/sharedfiles/filedetails/?id=3209347318
(credits to Dux for providing the textures)

Note that you would need to download Total Rebalance II - Ultimate Bundle as well and play that instead of (Definitive Edition) Total Rebalance - Rome Rerostered III.
(it's pretty much an extended version of this mod, but comes pre-bundled with the Europa 270 BC map and 7 campaigns)
Alexander The Greek Dec 28, 2023 @ 6:08am 
ok, thanks.
JonkoXL  [author] Dec 28, 2023 @ 6:05am 
Hi Alexander!

Unfortunately at this time, only Rome Rerostered v2.31 is compatible with the Unit Variation Project merge DLC.
However, I do plan on merging Dux's Variation Project to Total Rebalance, but it will take quite some time.
I'll release an update when it's available.
Alexander The Greek Dec 28, 2023 @ 4:58am 
Does it work with Dux mod Variation Project?
JAGDTIGER Dec 16, 2023 @ 3:09pm 
you are the best modder i know with your dedication to feedback - thank you! i will also try your campaign bundle once i finished my current campaign.
JonkoXL  [author] Dec 16, 2023 @ 3:00pm 
Hi JagdTiger,

Thank you for your comment.
Yeah, about the description, I haven't changed it from the base vanilla game.
I feel you are right about the Numidian's lacking a bit of Cavalry support and decided to update the mod with the following changes:

Numidia faction now gets:

- Mameluke General at Level 4 Government Building
- Camel Archer at Level 2 Archery Range

Additionaly, the Desert Infantry, Camel Archer and Long Sword Cavalry now get +3 XP when build from a higher level Barracks, Stable / Archery Range.