Barotrauma

Barotrauma

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Project 941 Akula
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15. Juni 2022 um 17:43
6. Aug. 2022 um 9:22
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Project 941 Akula

Beschreibung
Project 941 Akula
Based on the largest submarine ever built (scaled down ingame btw) this sub isn't completely realistic just based off the Project 941 Akula. It's made for large crews of 6 or more people and is highly optimised for a sub this size making it very performance friendly. It's bot friendly and completely vanilla

Basic Information
  • Price: 28000 mk
  • Class: Deep Diver
  • Crew Size: 6 - 16 players
  • Dimensions: 82x14 m
  • Cargo Capacity: 12
  • Horizontal Speed: 24 km/h
  • Vertical Speed: 18 km/h
  • Weapons: 1x Coilgun, 2x Railgun, 2x Chainguns, 2x Pulse Laser, 3x depth charges 5x Electrical Discharge Coils
  • Workbenches: Fabricator, Medical Fabricator, Deconstructor, Research Station

Features
Basic Features
  • Information displays in the reactor room and command room include which useful information and not so information that is displayed on terminal screens.
  • Custom text displays above the cabinets in storage area that you can change via the terminal, to help organise your items and your crew.
  • Anti Ballast Flora Mode. Each ballast includes a lever which drains all the water in that specific ballast and sounds an alarm at both the command and above the access to that ballast.
  • Auto Reactor Control to ensure the power runs smoothly.
  • Backup Battery Array Extra power if needed when you run out of fuel rods of the reactor goes offline.
  • Isolation Unit Lockable Room.
  • Battery charging docks near the airlocks to quickly recharge your gear when you get back from trips outside the submarine.

Mining Shuttle with Hangar Doors.


Gunnery Armoury behind lockable door for captain.


End Note
Thank you for taking your time to look at my submarine, and if there's anything you think should be added or fixed, be sure to make some suggestions/requests. And a big thanks to Duck for helping me with the moving parts, true MVP. You should check out his workshop as well Duck's Workshop :)

78 Kommentare
Tuberia 6. Feb. um 11:15 
is it possible to add a submarine in the middle of the game and from what stage can it be bought
m4a1akaug 27. Jan. 2023 um 10:01 
当脊刺【Spineling】发出针刺穿透船壳并伤害到内部船壳,拥有修理指令的船员就会卡在无人机舱然后不动了
Cultist ⁧⁧ ඞ 4. Nov. 2022 um 10:45 
Very sad to say, tested with no mods on and Junction Box room, no matter if Auto-Reactor on or off all the boxes just suffer overvoltage and break faster than 3 engineers and 1 mechanic can fix it until it catches fire. :steamsad:
Cultist ⁧⁧ ඞ 3. Nov. 2022 um 20:57 
We keep getting Output Low and reactor is on the red on the right gauge.
Power flickering and junction boxes die out really quickly
Newt  [Autor] 5. Okt. 2022 um 19:36 
@Rusovich
Thanks, appreciate it
Rusovich 5. Okt. 2022 um 19:33 
I have been playing for a bit and everything seems fine for now, i`ll let you know if something comes up
Rusovich 5. Okt. 2022 um 18:49 
Nice to hear that! Hope it`s not too much trouble to change, me and the boys are playing a campaing with this beauty and would be a shame if it came to a halt.
Have a nice day and keep up with the good work!
Newt  [Autor] 5. Okt. 2022 um 18:46 
@Rusovich
Ohh alright nice, should be fine then, I'll hop ingame and check some stuff out
Rusovich 5. Okt. 2022 um 18:45 
Mainly turret hardpoints. Now there is a dinstinction between normal hardpoints (used for the coilgun, chaingun and laser) and large hardepoint (used for the railgun and the new double coilgun and flak cannon)
Newt  [Autor] 5. Okt. 2022 um 18:42 
Probably not, what have they changed that might mess stuff up for custom subs on the workshop?