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[M.W]Machine God's Blaster
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
345.850 KB
Jun 14, 2022 @ 11:36pm
Nov 5, 2022 @ 11:38am
4 Change Notes ( view )

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[M.W]Machine God's Blaster

In 1 collection by Archotech
[1.3] Modular Weapons
11 items
Description
Preamble
Recently decided to redo one of my older mods, it just wasn't something I wanted to use in normal gameplay. This version can be traded in for the older one and vice versa.
Description
This mod adds the Ancient Blaster, a powerful pulse weapon that can pierce even the densest of armors. The only way anyone is able to aquire one is making an expensive sacrifice to the machine gods of several high tech materials. Mearly holding the weapon gives you the grace of the machine god, improving fortune and endurance.

Modular Weapons
As of now I am working on Modular Weapons, Weapons that come in seperate mods so you may pick and choose which ones you'd like to use. This is designed for players who hate cluttery mods that add dozens of weapons. I'm often find myself cherry picking mods for a handful of handful of weapons i'll actually end up using.
CE Compatibility?
Click Here Might not be the best solution
My Other Mods

Credits
Credit to Marnador[ludeon.com] for making the Rimworld font[ludeon.com] used in the thumbnail.
6 Comments
JACK Oct 3, 2022 @ 4:32pm 
in case you were curious, your mod wasn't the one causing issues :) all good (and the gun is very neat)
JACK Sep 27, 2022 @ 7:32pm 
thanks!
Archotech  [author] Sep 27, 2022 @ 7:07pm 
@Jack Apologies, you can craft the gun at a crafting spot
JACK Sep 18, 2022 @ 12:43pm 
trying to troubleshoot an issue with my mod loadout right now, can you go into a little more detail about how to get the gun ingame so I can test whether it's loading correctly?
Archotech  [author] Jun 15, 2022 @ 4:15pm 
@Weeb Crusader Personally I felt like it would be really weird to just craft an ancient weapon from the same materials that make up a modern pulse rifle, so I thought incorporating some of the lore that comes with the archonexus ending would be neat. I also tend go for eldritch, corrupt or at the very least cannibal cultists whenever I play with ideology on
FriendlyArchpriest Jun 15, 2022 @ 1:34pm 
This would fit into my worlds where I make everyone either Archists or Cthulhu Cultists to not mix with real life things (the cultists are usually tribal cannibals).