XCOM 2
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UFOpedia Plugin: MOCX to EXALT
   
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Jun 11, 2022 @ 6:22pm
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UFOpedia Plugin: MOCX to EXALT

Description
What is this?
This mod updates the MOCX images in UFOpedia to be EXALT images.

Credits
RustyDios for the images

The UFOpedia team for an awesome mod.
5 Comments
2Battlestations Jun 27, 2022 @ 8:40pm 
thanks, I'll dig a bit deeper into mocx.
=[NK]= Col. Jack O'Neil Jun 27, 2022 @ 5:15am 
I thought LWotc and the mocx/raider mods had issues?
RustyDios  [author] Jun 26, 2022 @ 9:45pm 
If the mission has the SitRep, EXALT should drop after you break concealment.

I'm really sorry to say I am not familiar enough with LWotC missions to know what type of mission Troop Column is, but something tells me it is a 'no starting concealment' mission. Which might make the EXALT drop not trigger, but it will be pending (keeping the Faction Anchor alive).

I'd ask if they at least drop the flare, but as it's LWotC, you can't see that anyway ...

The mission type is one added by LWotC though, so it might just need the correct flags/tags set in the config to not be a valid EXALT mission. I can't really help when it comes to troubleshooting LW ~ sorry :(
2Battlestations Jun 26, 2022 @ 9:29pm 
Hi Rusty,
You helped me before with your Faction Anchor and LWotC when you released it.

I've been running several Raider mods and MOCX successfully.

Now, with E2M I 've noticed on Troop Column Missions, the EXALT reinforcements do not drop on turn 2
or any later turn. So, when I complete the "neutralize all enemies" objective the mission does not end. I tried some Discord ideas like KillAllAis, ForceMission and EndBattle without success after turn 2. KAAs works on turn 1 so something is amiss with the reinforcement drop messing up the mission.

EXALT reinforcements drop properly in other mission types as do other Raiders (bandits, GOC, SCP, marauders, cult, etc.).

Your thoughts are appreciated.
SpartanCaeca Jun 11, 2022 @ 6:34pm 
Mod 50 :)