Total War: WARHAMMER III

Total War: WARHAMMER III

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AOV519's Thrall Wizards
   
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9.317 MB
Jun 9, 2022 @ 3:42pm
Aug 20, 2024 @ 9:21am
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AOV519's Thrall Wizards

Description
"Gathered in bands, these arcane servants provide supporting magic for their masters on the battlefield."

This mod adds Thrall Wizards to the Tzeentch and Warriors of Chaos rosters, inspired by old lore from Realm of Chaos: The Lost and the Damned. The lore behind the Thrall Wizards from that book was originally meant to be written for the Thousand Sons back in Rogue Trader, the 1st Edition of Warhammer 40K, but I figured that it could be adapted easily enough without feeling out of place by rewriting the lore here and there to better fit the Fantasy setting.

In-game, the Thrall Wizards serve as expendable support units with magical ranged attacks and a few bound spells, but they usually won't last long in direct combat. All Tzeentchian factions, as well as the Legion of Chaos and most Warriors of Chaos factions, can recruit them in the campaign. They are also available in Custom Battles, but only for Tzeentch and Warriors of Chaos.

FEATURES:
- Three regular variants with the following spell lores: Tzeentch, Metal and Fire.
- One Regiment of Renown: Van Horstmann's Acolytes.
- A new 2-level character skill called Learned Acolytes that can be learned by Sorcerer Lords of Tzeentch, Daemon Princes of Tzeentch and Vilitch. It affects all Thrall Wizards in the Lord's army except for Van Horstmann's Acolytes, who already have the benefits built-in to the unit.
- All of the regular variants have two single-use bound spells from their respective lores. The number of uses for those spells can be increased via the Learned Acolytes skill.
- Van Horstmann's Acolytes instead have two bound spells from the Lore of Light as well as Glean Magic.
- A unique 3-tier ability for the Thrall Wizards called Sorcerous Sacrifice, which improves the casting capabilities of a target friendly spellcaster with the Mark of Tzeentch at the cost of posing a great risk to the Thrall Wizards themselves! In addition, the ability can only be activated when your Winds of Magic power is below 15, so it's best used for when it's needed. Sorcerous Sacrifice can be upgraded to a higher tier through the Learned Acolytes skill, but Van Horstmann's Acolytes will always have the final tier of this ability.
- A new Tzeentch-aligned Gift of Chaos for certain Warriors of Chaos factions that will add one of each variant (except the Regiment of Renown) to the Gifted Unit pool when active.
- Tabletop Caps support. All variants of Thrall Wizards are Special units and cost 1 point each towards the Special units cap.

RECRUITMENT IN CAMPAIGN:
- As Tzeentchian factions: All variants of Thrall Wizards can be recruited at any settlement that has a tier 2 or higher building in the Mortal Servants chain. Because the Changeling doesn't use regular settlements, he should instead be able to recruit them at any Parasitic Trickster Cult with the equivalent buildings.
- As Warriors of Chaos factions: After unlocking the associated Gift of Chaos by sacrificing the required amount of Souls to Tzeentch, each respective Thrall Wizard variant can then be recruited as Gifted Units once that Gift is activated. Since the Gift is associated with Tzeentch, not all Warriors of Chaos factions will have access to Thrall Wizards.
- As the Legion of Chaos: After unlocking them via the Daemonic Glory system with enough Tzeentch Glory, all variants of Thrall Wizards can be recruited at any settlement dedicated to Tzeentch with a tier 2 or higher building in the Advanced Recruitment chain. Not all of them are displayed properly on the Daemonic Glory menu, but they should still unlock regardless.
- Van Horstmann's Acolytes: You should be able to recruit them from the RoR pool with any Lord from the above factions who have already reached the required level.

BUGS & ISSUES:
- The names of the spell lore options that can be selected for Thrall Wizards won't display in the Custom Battle setup menu. Otherwise, they'll still work as intended.
- May cause a CTD upon loading a battle in a multiplayer campaign.

CREDITS:
AndrewOverload519, the creator of this mod.
Aexrael Dex and Stratovarius for the RoR recruitment script.
DrunkFlamingo for the Tabletop Caps script template.
Special thanks to Ole for the Asset Editor[github.com], which is used to create the unit models, as well as Da Modding Den[discord.com] for their help and support!
17 Comments
MasterBoogway Mar 29 @ 7:42pm 
I'm experiencing a visual glitch when using this mod. The thrall wizards look like an blob, and other models develop the same glitch while the thralls are on screen. While it's fitting for the Tzeentch models to look like spawn, it makes it difficult to play on top of being an eyesore. Any possible fix for this?
Altey Mar 13 @ 6:47pm 
Please update
Blazing_Sun Jun 21, 2024 @ 5:54pm 
By far one of my favorite mods for Tzeentch, really makes you feel like you are commanding a wizardy army rather than just 100% evil demon monsters beyond your comprehension that also have to do with magic. Would you ever consider adding higher tiered thrall wizards as well with a higher unit size too? that would be awesome. Either way 10/10 mod.
Draco100000 Mar 8, 2024 @ 8:34am 
@GlasgowJoker85 for that a submod is necessary. I doubt mixu will do compatibility on his side, and this mod owner has already deflected it so... Your best chance is doing one yourself.
AndrewOverload519  [author] Sep 26, 2023 @ 2:58am 
@GlasgowJoker85 - Tell that to Mixu, not me.
GlasgowJoker85 Sep 25, 2023 @ 8:52pm 
Why are these not appearing for van Horstmann?
AndrewOverload519  [author] Sep 18, 2023 @ 4:41am 
I don't play multiplayer, so I don't know what might have caused this. I'm afraid that's all I've got unless anyone else as any idea on what might be the cause.
KermitXBL Sep 18, 2023 @ 3:02am 
was running quite a few mods yes. Some warband recruitment mods but nothing else that should impact the battle directly. game would work fine if you auto-resolved the fight, it was only when you loaded the battle it would kick the other person.
AndrewOverload519  [author] Sep 16, 2023 @ 7:47pm 
@KermitXBL - Are you running any other mods? If so, there may be a conflict.
KermitXBL Sep 16, 2023 @ 6:32pm 
Me and my friend are using this mod in IE multiplayer, in our first battle my friend would CTD. i had all three variants in my army. did this 3 times. i removed the wizards from my army, no more CTD. potential fix for this?