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(life crystal update)
This seemed big enough to post an update on this. The problem was apparent.
Defense scaling was also broken for some reason. This was fixed.
The update is useful namely for the performance update. There was a problem with entities and have too many of them. All these were effectively removed.
The mod config now has an option for overriding the character class option. The UI in-game does not change (remains 'locked, but the clas selection does. This is in trial testing, but seems to work I guess. There is some specualtion that in MP this will behave wierdly but I'm ntio too sure yet.
There was an idea about making the difficulty slider more reasonable but when Archaea Mode is active, the health scaling is pretty high. So the player becomes a complete tank. In effects to resolve this, the difficulty scales with Player.maxLifeStat. Hopefully this goes over well. I was not able to fully rest it.
Be it class locks, buggy movement, no config for the mod.
Uninstalling, might revisit later.
Bad.