STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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No Cruiser Left Behind - Thrawn's Revenge 3.4 Submod
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Game Type: FOC
File Size
Posted
Updated
15.355 MB
Jun 7, 2022 @ 2:33pm
Jun 29, 2024 @ 8:54pm
24 Change Notes ( view )

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No Cruiser Left Behind - Thrawn's Revenge 3.4 Submod

Description
- PURPOSE

This submod for Thrawn's Revenge makes playable several ships that either
don't show up in the game or are otherwise exceedingly rare.

- SPACE UNITS

New Republic
X4 Gunship (Requires Incom HQ)
MC30A (Mon Calamari and Roche, before NCMP 1)
Assault Frigate Mark 2 (before NCMP 1, requires Rendili HQ)
MC80 Justice (on Mon Cala and Roche, Before NCMP 1)
Bulwark 2 (requires Sian Tevv as CoS, replaces MC80B)

Empire
Refurbished Venator (Replaces Procursator, eras 6-7 only)
Missile Boat (replaces Empire ship Starwing spawns in Eras 3 and 7)

Warlord Zsinj
Skandrei gunship (Corporate Sector planets)
PDF Lancer (pirate base)
Super Transport VII (pirate base)
Gladiator-2 class SD (Replaces Dragon-class, which is now available to whoever gets Delurin)

Greater Maldrood
Active-class Fast Attack Frigate
Acclamator-1 Carrier Loadout
Neutron Star Tender
Maelstrom Battlecruiser (replaces Tector SD)
TIE Punisher (added to Bellator)

Eriadu Authority
Victory-1 class Frigate
Communications Battlecruiser
TIE Punisher (added to Bellator and Assertor)

Pentastar Alignment
SuperCruiser
Neutron Star Mercenary Config

Empire of The Hand
Furion Interceptor (added to Phalanx and Intego)

Hutt Cartels
Charger C70 (pirate base)
Super Transport VI (pirate base)

Influence
Proficient Light Cruiser (Corellia, 9+ influence)
Proficient Light Cruiser Tender (Corellia, 9+ influence)
CEC Light Cruiser (Corellia, 7+ influence)
Starbolt Assault Carrier (Corellia, 7+ influence)
Wurrif Cruiser (Lwhekk, 7+ influence)
L'Whekk Manufacturing Ship (Lwhekk, 9+ influence)
Shree Battlecruiser (Lwhekk, 10+ influence)
Dauntless Heavy Transport Cruiser (Sullust, 9+ influence, NR excluded)
Princess Transport Cruiser (Mon Cala, 8+ influence)
Liberty Transport Cruiser (Mon Cala, 9+ influence, NR excluded)
Home One Exploration Cruiser (Mon Cala, 10 influence, NR excluded)
Lucrehulk-class Auxilary Warship (Oslumpex V, 10 influence, CSA excluded)
Aramadia-class SSD (N'Zoth, 10 influence)

- GROUND UNITS

New Republic
Antarian Ranger (Jedi Praxeum)
Infiltrator (Officer Academy)
Overracer
A-A70 Military Speeder (replaces A-A5, eras 4-7 only)

Empire
Novatrooper (coruscant)
Army Guard (10 influence)
Dark Trooper Phase 2 (Pestage and Isard Regimes only)
Royal Guard Stormtrooper (Capital Building, eras 1-3 only)
Shadow Stormtrooper (Capital Building, eras 4-5 only)
Elite Guard Stormtrooper (Capital Building, eras 6-7 only)
Scout Trooper Squad (Officer Academy)

Warlord Zsinj
Novatrooper (coruscant)
Army Guard (10 influence)
IntSec Operator (Capital Building)
Incinerator Stormtrooper (Officer Academy)
CompForce Observe Trooper (Lambda Sector GC only, replaces EVO Trooper)
T-16 Skyhopper
AT-TE
Modified LAAT Gunship (replaces IDT)

Greater Maldrood
Novatrooper (coruscant)
Army Guard (10 influence)
Jumptrooper (Capital Building)
Fleet Commando (Officer Academy)
Navy Trooper
Anti-Air Freerunner (Replaces AT-AA)

Eriadu Authority
Novatrooper (coruscant)
Army Guard (10 influence)
ISB Infiltrator (Capital Building)
Imperial Galactic Marine (Officer Academy)
A5-RX

Pentastar Alignment
Novatrooper (coruscant)
Army Guard (10 influence)
Army Commando (Capital Building)
Guardian Protector (Officer Academy)
BARC speeder
Pirate Skiff
TX-130 Saber Tank

Empire of the Hand
Phalanx Commandos
Ysalamiri Phalanx (Myrkr)
Rocket Scout
Airstraeker
Local PDF Barracks - allows recruitment of non-standard infantry (7+ influence)
Local PDF light Vehicle Factory - unlocks recruitment of non-standard light vehicles (8+ influence)
Local PDF Heavy Vehicle Factory - unlocks recruitment of non-standard heavy vehicles (9+ influence)

Corporate Sector Authority
Heavy Espo Trooper (10 influence)
VAAT Gunship (Requires KDY HQ or subsidiary)

Hutt Cartels
Guardian Corps (Officer Academy)
Crimson Condottierre (Capital Building)
LAAT Gunship (Pirate Base)

Influence
A6 Juggernaut (Kuat, 10 influence)
Aratech Battle Platform (Carida, 10 Influence)
Gian Speeder (Sullust, 8+ influence)
Ssi-Ruuk Troopers (Lwhekk, 7+ influence)
Local Force Cultists (Korriban, 7+ influence, NR Excluded)

- WARNING
This submod is guaranteed to be incompatible with any other submod that edits the XML or LUA code for units, structures, or Heroes (which is almost all of them). If you run into any problems while trying to run this submod with others, be sure to double check which files the two mods edit.

- DISCLAIMER
This submod is not a product of or associated with the official EAWX development team.
If you wish to make a derivative mod from or make a compatibility patch for this submod, make sure to ask me for permission beforehand as well as credit me as a creator on the mod's Steam page.

- HOW TO PLAY

Right-click on the game, select properties, and copy the following into the space below Launch Options:

STEAMMOD=2818259533 STEAMMOD=1125571106

If any new content doesn't appear when the mod is loaded, unsubscribe and resubscribe to update the mod manually.
Popular Discussions View All (2)
1
May 19 @ 3:01pm
PINNED: Suggestions Box
Dipsy, Devourer of Gods
0
May 19 @ 11:38am
PINNED: Bug Reports Box
Dipsy, Devourer of Gods
397 Comments
RotSchatten 5 hours ago 
Hey, i think there is a bug, you said that the Maelstrom Battlecruiser replaces the Tector SD when you play as the greater maldrood, but there is no battlecruiser
Nosferatu10022 Mar 25 @ 5:19pm 
hey Dipsy any way you could PM me? had an idea for a tweak just for me but i cant get it to work on my own
justusxp Mar 18 @ 9:45pm 
bro is way to respectful
JAWW3R Mar 5 @ 11:39pm 
My apologies for commenting again, but the issue resolved itself. I have no clue how, but it did.
demarcusscott06 Mar 5 @ 7:42am 
and infinite unit cap by lordofthenazgul
demarcusscott06 Mar 5 @ 7:12am 
quick ask can you make compatible with infinite influence mod please if you look it up itll be the only one there
JAWW3R Mar 4 @ 8:44pm 
Sorry for bothering you, but I suspect I found a bug.
Got Corellia, I managed to build the local corporation, which put me at influence 7, unlocking the CEC and the starbolt. after that, I finished the influence structure, putting me to 9, unlocking the two proficients, but it locked the CEC and starbolt in the process. No other influence planets added by the submod seem to work this way, so I don't assume this to be intentional.
Skeletor Feb 13 @ 9:54pm 
@Sneaky Markus Kruber
You have a few solutions to your problem:
1) I have released a Lite version of my GGC mods, they are variants of the original mods but with no changes to balance, heroes or text so NCLB should work with that version.
The collection has list of compatible mods as well.
https://steamcommunity.com/workshop/filedetails/?id=2840999900

(continue below)
Skeletor Feb 13 @ 9:54pm 
2) You can open the mod files and go to the text folder and combine the Submod.txt folders of each mod into one. Then delete the MasterTextFile_ENGLISH.dat and then click & drag the MasterTextFile_ENGLISH.txt file over the alphabetize-and-build.wbf file and it will merge the text files of the two mods to create a new MasterTextFile_ENGLISH.dat file. I suggest you do that in my mod folder since it has all the resources you'll need in it, just make sure it's the last/left-most mod in the launch options when you boot the game.

Here's the file pathfinding for the text folder btw:
Program Files (x86)\Steam\steamapps\workshop\content\32470\2519685204\Data\Text
Sneaky Markus Kruber Feb 3 @ 9:32am 
Great mod! Any change for a com. submod for "EaWX: TR 3.4 - Gigantic Galactic Conquest Mappack Submod"? Usng both mods the "TEXT_TOOLTIPS" and other texts are messed up.