RimWorld

RimWorld

956 ratings
Resource Dictionary
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
311.127 KB
Jun 6, 2022 @ 12:38am
Mar 28 @ 12:30pm
8 Change Notes ( view )

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Resource Dictionary

In 1 collection by Scorpio
Scorpio's mods
20 items
Description




Have you suffered any of the following problems while playing a modded Rimworld game?

- Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul?
- EM - Metals Bronze not being interchangeable with the one from VFE - Classical?
- Double of the same resource not being interchangeable?

Say no more, my friend! I've got a solution for you that won't involve tedious XML patching








I suppose I have to teach you how to use this mod, so here we go:

Step 1

- Go to the mod settings and search for resource dictionary, then search for the resource you want to manage.



Step 2


- Select the resource you want to use as primary and enable Activate deduplication

Step 3

- Restart the game

Step 4

- Profit???


All recipes and blueprints will be made compatible once you reboot the game!



The resource or thing you want to change is not there? i.e: Using iron from EM - Metals to build items that need Iron Ingots from Medieval Overhaul. No problem! It can be easily solved.

Step 1

- Click add new thing.

Step 2

- Search for the item you want




Step 3

- Select the one you want as primary and enable Activate deduplication


Step 4

- Restart the game



Load order?

- After all mods and before RocketMan

Will the secondary resources disappear?

- No, they will still work as normal. (Show on quests, traders, etc.)

Mod removed mid game?

It should automatically reset its settings to prevent bugs. In case it doesn't work, you doo the following:

- Head to the following directory:

your user profile\AppData\LocalLow\Ludeon Studios

- Delete the config file.

Because someone will ask about Cherry Picker

- Resource Dictionary works in a differnet way from that mod. Cherry Picker just removes any references to defs, while Resource Dictionary rerouts all references to the main def instead.
So if mod B adds X resource and has a workbench using it, then after selecting another resource as the main one, the workbench will use it instead of the previously mentioned resource.
That means Cherry Picker can be used to just get rid of a certain thing, while Resource Dictionary is simply used to avoid duplicated useless resources. They can both work simultaneously and won't conflict at all. Also works with plants, trees, weapons, apparel, floors, and nearly everything in the game.

Because someone will ask... part 2: CE

- Combat Extended is the third leading cause of death in the Rimworld community, right after serial killer Cassandra and Luciferium abuse. With that being said, I wonder: will this really need patching at all...? I mean, probably it does, but to be honest I don’t know nor do I care.
I am incredibly disappointed in you using CE, so please stop trying to contact us, you’ve already been disowned and plunged your family into chaos. Please delete this number.


Why?

- Why not?

Was this inspired by the minecraft ore dictionary?

- No, it was inspired by the project called DocUniversalResources by Dr Zhivago




Scorpio, Taranchunk , And preview art made by Sir Van

Argón spellchecked the description to make it look neat uwu

Special thanks to Dr Zhivago for inspiration and his contributions to the community.



[ko-fi.com]
Popular Discussions View All (5)
4
1
Apr 12, 2024 @ 10:36am
My wife left me because of this mod - how do I cope?
Bombcat
3
Jun 20, 2023 @ 9:17am
Oh game crashes everytime when i change the settings.
Alastor Moody
1
Sep 8, 2022 @ 4:00am
Problems with replacing mining plants from Expanded materials plastics with mining plants from vanilla chemfuel exandet
Вистан
183 Comments
Guineatown20806 May 30 @ 6:42am 
Can you add this midgame? Or will it cause issues?
AtomicRobot May 14 @ 9:50am 
Mod seems to have issues with having multiple recipes for the same resource at the same workbench.
Easy Concrete: Has 2 recipes fro concrete, one with stone chunks and one with stone bricks, with this mod installed only the chunks recipe gets shown on the stonecutter. the other recipe is still referenced as a hyperlink on the concrete mix, but can't be selected for a bill on the stone cutter.
星空的梦 May 7 @ 6:20am 
I don't know why Meat_Cassowary isn't in list and can't add it through Add new thing .
NGames Apr 20 @ 2:28pm 
Thank you. Exactly what I needed
Iirly Apr 13 @ 10:29pm 
This was working for me, but I am trying to use Medieval overhaul's fur bed instead of the Vanilla Faction's Expanded fur bed. Followed all the steps, reloaded the game, but it still defaults to the VFE furbed (which looks aweful) Any ideas as to why? Should I change the load order maybe or something/
Scorpio  [author] Mar 28 @ 12:30pm 
update: -Fixed bug that made some recipes disappear
Pandruid Feb 25 @ 2:29am 
The search key is too near the reset, I get the wrong click too much.

Can you give the search key a confirmation key? I realy need it , very thank you!:steamthumbsup:
Zaire82 Feb 18 @ 3:32pm 
@Agraza
you need to set the one you want for both versions of the material in order to retain the function of both. If you only do it for one, then recipes for the other continue trying to use the version that doesn't exist anymore. Make sure you also set to deduplicate.
Agraza Jan 3 @ 5:41am 
i dont get it. i have medieval overhaul and epochs pottery. they both have clay and things resulting from clay. i linked the basic resource of clay together and the bricks/blocks. yet when i try to make things from clay, one resource doesn't build the others' things.
Disney's Hades Dec 28, 2024 @ 9:43am 
Quick addition that I forgot to mention

There is an option to use the red wood as its own independent plank flooring but I really like the Walnut Wood Floor added by VFE - Architecture (idk I'm weird)