Total War: WARHAMMER II

Total War: WARHAMMER II

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[MYsteRy] High Elves Landmarks Overhaul
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Tags: mod, Overhaul
File Size
Posted
Updated
813.508 KB
Jun 4, 2022 @ 8:43am
Jun 20, 2022 @ 6:53am
8 Change Notes ( view )

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[MYsteRy] High Elves Landmarks Overhaul

Description
HE Landmarks Overhaul

More landmarks, yes yes.

Welcome friends, take care and have fun.

[ibb.co]

Special thanks

@SOTR

Features

This mod adds 25 landmarks across the Ulthuan island.

Yvresse : Way Stone, Athel Tamarha

Saphery: Annulii Mountain, Sword Master Training Ground

Cothique: Finubar Seafearer's Dock, Great Temple of Mathlaan

Chrace: Lion Fang Hill, Tor Gard

Caledor: Noctilus's Sunken Warships, Caledor Repose

Tiranoc: Grand Tiranoc Marble, Tiranoc Golden City

Eataine: World Trade Center, Glittering Tower Lighthouse, Phoenix Landing, Blossom Orchard

Avelorn: Ancient Primeval Forest, Keep of Secret

Ellyrion: Elven Steeds Stable, Hippocrene Tower

Order of Lore master: Spitting Serpent, Arcane Mysteries Chamber

Nagarythe: North Blighted Isles Fortress, Athel Maranth

New

Noctilus: Noctilus Buried Treasure Chest

Compatibilites

This mod does not alter any table. Just add more.

Compatible with Landmark of Legend, Mixu Landmarks of the Old world.

SFO and OvN lost faction.

This mod works perfectly with other mods:

Revival Glory of Phoenix Immersion



Any feedback is welcome. Cheers!

Future works

Landmarks for Teclis, Nararythe, Caledor Imrik , Citadel of Dusk

Landmarks HE Oldworld.

Developer notes

Some images was not really fits for the landmarks. If you have any image to contribute, do not hesitate to contact me.

For further Old World implementation, let's post in our discussion channel.
Popular Discussions View All (3)
35
Jul 16, 2022 @ 6:28am
Bug reports
OoO
3
Jun 14, 2022 @ 12:29pm
Suggestion
OoO
1
Jun 14, 2022 @ 6:13am
Developer note
OoO
47 Comments
NeoKorp Aug 5, 2023 @ 12:53am 
Try reading the pictures, each landmark effect will be there.
Kharn the Bloody Aug 4, 2023 @ 12:27am 
I'm a latecomer to WH2 and have yet to start a High Elf Campaign. Currently collecting mods prior to starting a HE campaign. I'm wondering exactly what purpose these landmarks serve in a HE campaign? Is it simply lore from the Warhammer Fantasy Universe or do landmarks work with a specific mechanic for High Elves? Thanks.
OoO  [author] Oct 2, 2022 @ 1:49pm 
@MsL229 thanks for suggestion, i would try for the limit cap in the next update.
@luvmesomechicken yes, it is available for warhammer 3 now. You can check for my workshop :)
luvmesomechicken Sep 21, 2022 @ 7:39pm 
do u plan to release this for warhammer 3
MsL229 Sep 10, 2022 @ 7:01am 
For example Ancient primeval forest adds Treemen recruit but no unit capacity for them
MsL229 Sep 10, 2022 @ 6:53am 
Heyo! Was wondering if you plan on maybe adding some unit capacity to certain buildings? Since a lot of of them have recruitment addition but not unity capacity.
Macallan Aug 23, 2022 @ 1:21pm 
thx for the repply. Its ok no problem.
OoO  [author] Aug 23, 2022 @ 12:21pm 
@123 those landmarks were dedicated for HE only. Currently, I have not have a plan to implement other race to acquire those landmarks. It is doable yeah, but currently not in this mod. Just a matter of time
Macallan Aug 23, 2022 @ 12:18pm 
Noob question. Do these landmarks apear to build if I play another race and ocupy the city? Ty :D
OoO  [author] Aug 23, 2022 @ 1:01am 
@ Kri55555t000ffer the location of Order of Loremasters Landmark will change in TW III i think. Currently it works for ME since the map of Vortex may not contains the Teclis's location. So that's why the landmark did not show up.

For now, i will try to implement those on the new TW III Immortal location.