Arma 3
68 ratings
Ambient Modules
Data Type: Mod
File Size
289.920 KB
Jun 4, 2022 @ 4:17am
Jan 15 @ 10:34am
8 Change Notes ( view )

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Ambient Modules

This mod adds modules to the ZEUS interface and the 3den Editor:
- Single airstrike
- Artillery barrage
- Cruise missile strike
- Ambient Airtraffic (zeus only)
- Ambient Anti-Air fire
- Sniper Anti-Air fire (eden only)

### Single Airstrike
Place the module, select your parameters from the popup-dialog. A single plane will spawn at the edge of the map, flying over the modules position and releasing (scripted) bombs. The plane doesn't have to be able to carry the bombs. Flying altitude will cause a greater spread of the bombs, except if the bombcount = 1. Then the bomb is a guided one and will always precisely hit the target. The target position is selected once and not updated.
The spawned plane will be engaged by enemies, select civilian to avoid that. After the target was bombed, the plane will return to the edge of the map and despawn.

### Artillery Barrage
This module allows to bombard a circular or rectangular area around the module position. You can select from a variety of projectile type, choose the duration, radius and intensity of the bombardment. The impact positions are distributed randomly but uniformly across the area. Choose a delay time to simulated far away artillery firing.
The outline arrows only appear to the zeus and only if the anchor object is selected. Delete the anchor to end the artillery fire immediately.
Possible usage: illuminate a battlefield; high intensity bursts of mortar fire; Smoke an area to cover an attack; Bombard a city; Suppress/Slow an enemy attack with widespread mortar fire; etc
Showcase video:

### Cruise missile
This module will spawn a cruise missile, targetting the modules position. The missile will follow terrain and impact precisely at the modules position. Extreme terrain, like high, vertical cliffs, might prove difficult for the missile to cross when flying at low altitudes.
Altitudes below 200m will skim the terrain at given altitude and skim the sea at 1/4 altitude. Altitudes above 200m will fly at constant height above sea level, and only skim terrain if necessary to avoid collision.
The missile will launch vertically upwards from its spawn position. The spawn position should be 10 meters away from any obstacles to avoid explosion of the missile upon spawning.
Showcase Video:

### Ambient Airtraffic
This module will spawn ambient flybys, flying over the head of a random (slow-moving, <15m/s) player.
In the Zeus dialog, the planeclasses, weights and maximum squadsizes can be chosen. the aircraft type is chosen randomly from a weighted list. These aircraft are 100% ambient, they will not engage anyone and will not be engaged by AI.
The airtraffic will stop after the selected amount of minutes, or if the helper object is deleted.
Intended use: Bring life to the skies on missions where one side has total air-superiority, f.e. Afghanistan Patrol Missions

### Ambient Anti Air fire
Place the module on a AA unit that uses cannons (missiles not supported). The unit will now engage all enemy aircraft with wild and aggressive fire, but will not hit them.
Optional: Set a lethal range where the AA unit switches to deadly fire if the aircraft get to close.
Meant to create immersive fire, mostly for hot heli insertions/extractions without endangering the pilots

### Sniper Anti Air fire
Eden module will make synched units instantly detect all aircraft within 2kms. Units will try to engage asap.
Works for all types of units: Missiles, Cannon, etc.

Visit the git for detailed information on all modules, TODO list, bugs etc.

Popular Discussions View All (2)
Feb 13 @ 1:09pm
Feature request
Jan 15 @ 10:51am
Bug Report
IR0NSIGHT  [author] Feb 10 @ 11:16am 
Addon is signed now => works on servers that enforce signatures

yes its eden and MP compatible? Not sure what the question is.
Predator14 Feb 5 @ 8:34am 
compatible eden ?? and MP ?
PineCone227 Dec 31, 2023 @ 12:41pm 
Alright, wish you luck :p
Worst case I can try and get it signed for you; it's a really great mod otherwise.
IR0NSIGHT  [author] Dec 31, 2023 @ 9:33am 
oh ffs
will fix next week
PineCone227 Dec 27, 2023 @ 5:45am 
Well... Looks like there's still a mismatch -
PineCone227 Dec 27, 2023 @ 5:11am 
Hell yeah! Thanks!
IR0NSIGHT  [author] Dec 27, 2023 @ 4:10am 
.bikey was added :)
PineCone227 Dec 9, 2023 @ 7:22am 
Can you provide the .bikey? The mod is currently unusable on dedicated servers - it needs a server key.
Predator14 Oct 7, 2023 @ 2:01pm 
Excellent module, my some faults to be corrected in the module of the planes which strike the ground the voices disappear too early and it breaks the immersion, as for the 3 planes which arrive there is a bug or only two planes remain and leave early then that the first disappears instantly after its appearance. Otherwise everything and perfect! THANKS ! ;) will you add other modules?
Skull Crusher Aug 26, 2023 @ 12:16pm 
The server and a clients need this mod for proper usage. If you will place modules in Editor and then launch it on server just included as server mod it will return an error that mission can't find module. Please sign your mod properly and add key to "keys" folder. Also it will be good to cleanup upacked data stored in addons folder. Thanks.