Crusader Kings III

Crusader Kings III

35 ratings
Cooldown Manager
   
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122.809 KB
Jun 1, 2022 @ 12:39pm
Nov 10, 2023 @ 2:57am
13 Change Notes ( view )

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Cooldown Manager

Description
Contents

Decisions
A decision to reset the various cooldowns. It costs 500 gold(0 gold when the debug mode on).
  • Reset Invasion Cooldown (character)
  • Reset Subjugation Cooldown (character)
  • Reset Major Religious War Cooldown (character)
  • Reset Culture Conversion Cooldown (character)
  • Reset Culture Tradition Cooldown (culture)
  • Reset Faith Creation Cooldown (character)
  • Reset Great Holy War Cooldown (faith)
appears when the conditions are met.

A decision to reset the global cooldowns also available when the debug mode on.
  • Reset Culture Tradition Cooldown for ALL Cultures (culture)
  • Reset Great Holy War Cooldown for ALL Faiths (faith)

Combatibility Notes
Game Version 1.11.*
Modified game files : none



updated to 1.11.*
8 Comments
Czaritsa Mar 16 @ 3:33pm 
Crashes game on load. Hoping for update one day!
xTigrou Apr 25, 2023 @ 11:58am 
can AI take this decision ?
Lazy_immortal Jan 15, 2023 @ 11:04am 
cm.01.t:0 "重置冷却"
cm.01.desc:0 "选择一项"
cm.01.a:0 "重置$invasion_war$冷却"
cm.01.b:0 "重置$tribal_subjugation_cb$冷却"
cm.01.c:0 "重置[kingdom|E][holy_war|E]冷却"
cm.01.d:0 "重置转换文化冷却"
cm.01.e:0 "重置[culture_tradition|E]冷却"
cm.01.f:0 "重置$FAITH_CREATION_CREATE$冷却"
cm.01.g:0 "重置[great_holy_wars|E]冷却"
cm.01.h:0 "什么都不做"

cm.02.t:0 "重置全局冷却(调试)"
cm.02.desc:0 "选择一项"
cm.02.a:0 "为所有文化重置[culture_tradition|E]冷却"
cm.02.b:0 "为所有信仰重置[great_holy_wars|E]冷却"
cm.02.c:0 "什么都不做"
Lazy_immortal Jan 15, 2023 @ 11:03am 
l_simp_chinese:

cm_decision_cooldowns:0 "重置冷却"
cm_decision_cooldowns_desc:0 "重置冷却"
cm_decision_cooldowns_tooltip:0 "重置冷却"
cm_decision_cooldowns_confirm:0 "重置冷却"

cm_decision_cooldowns_debug:0 "重置全局冷却(调试)"
cm_decision_cooldowns_debug_desc:0 "重置全局冷却"
cm_decision_cooldowns_debug_tooltip:0 "重置全局冷却"
cm_decision_cooldowns_debug_confirm:0 "重置全局冷却"
kiakill Jul 15, 2022 @ 8:20am 
Could you add the ability to "reset martial custom"? So that you can change that (martial) from male only to equal. This enables the ability to also have female kights within a culture faster.
King Zog Jun 2, 2022 @ 7:16am 
based
Dr Jimothy Jun 2, 2022 @ 7:04am 
If you make a decision that gives the player a character flag, and another that removes it, and then make seeing the reset decisions require having the flag you can make these decisions take up a lot less space when they're not being used... I'm assuming from Kanye's comment this hasn't been done already but in case it both hasn't and if you want to do this:
add_character_flag = [name of flag] <--- under effect of the one that opens the other decisions
has_character_flag = [name of flag] <--- in is_shown of the existing decisions
remove_character_flag = [name of flag] <--- under effect of the one that closes the other decisions
Cato The Elder Jun 1, 2022 @ 10:44pm 
Can you make a decision that hides/shows the other ones, just for space in the decision menu?