Total War: WARHAMMER III

Total War: WARHAMMER III

295 ratings
YinYang's Total Resize (Mods Supported)
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File Size
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423.392 KB
May 29, 2022 @ 8:32pm
Apr 16 @ 8:50pm
184 Change Notes ( view )

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YinYang's Total Resize (Mods Supported)

In 5 collections by YinYangTW
YinYang's Multiplayer Collection
70 items
YinYang's Resize Supported Mods
83 items
Yin Yang's Core Collection
84 items
YinYang's Old World Collection
123 items
Yin Yang's Immortal Empires Collection
150 items
Description
Hello Hello and Welcome to my first mod in Warhammer III. I came into an issue where there were resize mods there were character mods and unlike the last two games no one had decided to bring them together. So much like everyone's favorite genocidal mad titan I've decided to do it myself.


What this mod does is resize characters (humans, dwarfs, and elves) who don't make sense being head and shoulders taller than their soldiers and brings them back down to size just like every other resize mod. However unlike those this has the added benefit of including modded Lords and Heroes as well. The best part... You don't have to be subscribed to all of those mods to use this pack. It's a resize a la cart that I made just for me... Or you... Or whoever.

PLEASE NOTE: This is not a comp mod. It is still required to add the affected mods if you want those units or characters I only make changes to their size.

Check out the collection of supported mods here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3028994454


For better compatibility I had to remove Extra Variants: Boyars by Snek and give it it's own mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2859682862

Had to do the same for Xoudad's The Motherland which now has a submod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2869456276&searchtext=

I have now included my monstrous resize mod to this. Before you get alarmed it only affects a couple units and does not change balance. Let me know I don't intend to make a bunch of changes to monsters but please let me know any suggestions down below.


As of now I've only included mods that I use however I am more than happy to add mods that you all would like to see added however I don't intend to change races where it's not thematic to downsize leaders such as Greenskins Daemons or Lizardmen.

Sigmar's Heirs Karl Franz Patch https://steamcommunity.com/sharedfiles/filedetails/?id=3232339956

Much like CA I can only QA my work so much before my boss (wife) tells me I have to stop. So please let me know any bugs you find and I'll try to resolve them.

CREDIT WHERE ITS DUE
First I want to thank CA for creating this wonderful (if less popular) entry to my favorite series.

I want to thank the awesome modders who actually made the above mods they do hard work while I change some values in a table.

I also want to thank my friend Emperor Rasiel who pointed me in the right direction.

And Finally I want to thank both Masked Mustachio and Venris whos mod guides helped me get started.
699 Comments
YinYangTW  [author] Apr 24 @ 9:18am 
@Saxit I will need to write CA about this issue. Their celestial generals have the wrong variant model. For example Celestial General 1 is Celestial General 3 in their data table. Not sure why they did this but it makes it impossible to merge Storeslem's vastly superior models with the base games in terms of resizing them. Until they get back to me I suppose you will just have a couple copies so I apologize.
Saxit Apr 23 @ 6:37pm 
@YinYangTW sorry to say it but whatever fix you did broke the Cathay Reskin by Storslem mod again. :D Variant 2 and 3 are copies of 4 and 5.
Moisture Fist Apr 14 @ 6:46am 
Can confirm the Celestial General's are now visible. Thanks YinYang!
YinYangTW  [author] Apr 12 @ 10:38pm 
@All. I think that I have found the bugs and the invisible people have reappeared. I wont get into the weeds but I will say, that when modders (or CA) update things, it is very easy not to notice little tweaks they made to things that for the last two games were remarkably solid. When I built this mod, it was supposed to be a very light touch mod that only needed to be added to and not reworked.

All that to say, I appreciate everyone coming to me about problems that you have in the mod because I cannot possibly keep up with all of the variables that are in flux with this game. Please let me know if you find any other bugs and I will try to get to them as quickly as possible. Thanks as always for your continued support.
YinYangTW  [author] Apr 12 @ 1:28pm 
@Moisture Fist So I understand here, you tested in vanilla only and it gave you the model you expected. Meanwhile you tested with variant selector and this mod and when you change the variant the model is not only the variant you chose but also turns invisible on the campaign map. Is that correct?

I need to know 1st if you tried to change the variant without my mod and just variant selector on. Then it would be really helpful if you told me which number model this was happening to rather than a description. Finally I need to know if you were playing single or multiplayer. The ladder can cause the issues you are describing but that is a problem with variant selector and not resize.

Also @gxrdian I have been busy with some other stuff but I will be taking a look at that problem tonight.

Just as a note, these invisibility issues on the campaign level have never come up before because I only edit the characters on the battle map. It might take some time to figure this one out.
Moisture Fist Apr 12 @ 7:44am 
Looks like the Celestial General variant's aren't working properly. General with Goatee shows up if you pick the clean shave or the one with the mustache.

Tested on Vanilla it recruits the variant you choose as expected.

Tested with just this mod enabled and recruited a beardless and got the goatee man model on the campaign map.

Tested with just this mod and the variant selector mod and when I tried change the variants to anything but the goatee man the model disappeared entirely from the campaign map.
YinYangTW  [author] Apr 8 @ 9:11pm 
There have most likely been updates that I didn't catch. I will investigate this matter. Most other resize mods don't touch mods and if they do it isn't nearly as wide of a net as this one which is why I imagine it is unique to something I have done.
gxrdian Apr 8 @ 12:40am 
@YinYangTW Though i'd let you know, the princess lord from Alshua's Ellyrion becomes invisible in campaign map. Seemed fine in custom battles, tested multiple times.

I also tried sebidee character resize and resized lords 3, those didn't glitch her model in campaign, but they also didn't seem to resize her
Saxit Apr 5 @ 11:40am 
@YingYangTW yup, the mods seem to work fine together now!
YinYangTW  [author] Apr 4 @ 4:55pm 
@Saxit, sorry I haven't updated. It was definitely a lot of work to figure out how to be friendly with the other mods, but noone else was doing it to this extent and I have an addiction. I have made the changes and will implement them shortly. Can you let me know if you are still having issues?