Portal 2

Portal 2

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It Takes 2 Thinkers
   
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It Takes 2 Thinkers

Description
Just a co-op test chamber inspired from other community-made Portal levels that I've played in the past.
33 Comments
Eccentric Rose  [author] Feb 3 @ 6:55am 
Edit: I answered this from memory and having not even seen this test chamber in a while I forgot that the panel is angled by the pedestal switch that sends you upwards after being launched through the floor. The button that you stand on to activate the lightbridge is the one that also raises piston platform in the first room. The answer though is that you have to stand on that switch for the duration it takes for the other player to press that pedestal switch that opens the bottom door to the next chamber. I hope this helps!
Eccentric Rose  [author] Feb 3 @ 6:47am 
Emerald Ranch Helper: To get past the turrets the player who stood on the button that angles the panel must remain on it after the other player has been launched into the room with said turrets. This is because the button also activates a lightbridge that blocks the turrets from firing at you. The player is then free to press the pedestal switch that opens the lower door to the next section of the test chamber. The other player can then enter whilst you are no longer in the cross-hairs of the turrets, and press the pedestal switch below to activate the laser that destroy the turrets. Now you are free to solve the puzzle in that room. Understandably it's not entirely obvious that you're meant to do that, but there is an antline to indicate that the switch one of the players has to stand on does more than just angle the panel. Thank you however for the positive feedback!
Emerald Ranch Helper :d Feb 1 @ 11:42am 
I dunno how to get past the turrets, but me and my coop partner just cheesed that part by running at them simultaneously and knocked them over. Is there a more elegant solution? :P Otherwise very nice and understandable puzzles, although quite tough. x)
John487 Jun 13, 2023 @ 6:08pm 
what a fantastic map, all about thinking instead of timing and macro.
Eccentric Rose  [author] Jun 7, 2023 @ 12:25pm 
AndreS, I got rid of a pedestal switch in the final room, which I think was redundant and interfering with the way the gel was supposed to pour. I've replayed the puzzle and it should work as intended.
Andre Jun 3, 2023 @ 7:48pm 
Yeah, we got stuck as well, as the orange gel didn't pour
Eccentric Rose  [author] May 23, 2023 @ 7:55am 
Thank you for the feedback, @Mom's Spaghetti, however I don't see how you could have lost access to the orange gel when it is constantly pouring on top of a portalable surface, which can be thrown over blue gel. There's also cleansing gel in case the room gets too messy.
Mom's Spaghetti May 18, 2023 @ 6:39pm 
yeah, orange gel disappeared in the last portion which locked us
Eccentric Rose  [author] May 11, 2023 @ 1:58pm 
Thank you for the feedback, @VortexRex. I've now removed the blue gel entirely, since I don't think it was serving any real purpose.
VortexRex May 8, 2023 @ 7:14pm 
I covered the orange goop with blue goop in the last room and there and no way to get orange goop back. I believe this may have hard locked us.