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Call of Cthulhu - Straitjackets (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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22 maj, 2022 @ 13:39
3 aug @ 3:35
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Call of Cthulhu - Straitjackets (Continued)

I 1 samling av Mlie
Mlie's resurrected mods
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Update of Jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=824831260
based on the update by Santa!
https://steamcommunity.com/sharedfiles/filedetails/?id=2232943730



[discord.gg]
[github.com]


Adds straitjackets that disable mental breaks on colonists to prevent them from hurting themselves or others.

When equipped:
  • Global Work Speed -98%
  • Manipulation 0%
  • Move Speed -70%
  • Mental Break Threshold Boosted
  • 95% chance of disabling mental break

Available in...
English and Français (by byorh2)

::::::::::::::::: REQUIRES JECSTOOLS TO WORK PROPERLY :::::::::::::::::::::::
- Get JecsTools here: http://steamcommunity.com/workshop/filedetails/?id=932008009

Craftable at tailoring stations.

Powered by Harmony[ludeon.com]

Pssst~~
Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mental health
35 kommentarer
Mlie  [skapare] 3 sep @ 21:55 
@Emelio Lizardo Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
Emelio Lizardo 3 sep @ 13:09 
Any chance to update HP Lovecraft Story Teller?
Lorebot 3 aug @ 4:26 
oh, i see it. The Required list has a link. My bad
Lorebot 3 aug @ 4:25 
does this still require Jec's Tools? I can't find an updated version of that
Mlie  [skapare] 13 jul @ 20:50 
@Scionin Updating all my mods, see discord for progress
Scionin 13 jul @ 16:47 
1.6?
ALE199 27 mar, 2024 @ 13:14 
if I knew how, I've would've made my own version that didn't use JecsTools
Cantaloupe The Clown 9 feb, 2024 @ 11:06 
does anybody know what happens when you play this without jecstools? it's buggy as hell so I don't wanna install it again
Morrowind3 26 aug, 2023 @ 1:33 
Also got the no mental break issue, but I've ran it before without issue, so it's likely indeed a conflict and not an issue with this mod itself.
The log shows the game desperately trying to start a mental break but throwing an exception instead.
Tiscareon 25 aug, 2023 @ 3:11 
Oh, okay in that case its an incompatibility. Im on a 400+ Modlist and i took me a while to even identify it. Google could not find the exact error log it produced so its probably a rare thing.

I will do some testing and get back to you. Sorry for taking some of your time and thank you so much for your work on all those old mods.