RimWorld

RimWorld

1,144 ratings
Vanilla Genetics Expanded - More Lab Stuff
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
485.070 KB
May 20, 2022 @ 3:43am
May 9, 2024 @ 7:59am
8 Change Notes ( view )

Subscribe to download
Vanilla Genetics Expanded - More Lab Stuff

Description
[www.patreon.com]



See change notes



Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

- New specialized boosters. Will probably add more as time goes on.
- The animal control implant. You can now add animal draftability to ANY animal in the game, including modded.
- The return of genetrainers. Convert skill, healer, resurrector or psy trainers into one-use colonist implants that don't replace any body parts.
- The return of age pills. Feed them to an animal / colonist to make it 1 year older.



None tracked



[forms.gle]



Authors:

Sarg Bjornson, the original author of Genetic Rim.

Oskar Potocki, expanding your vanilla.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add it mid-playthrough to an existing save?
A: Yes.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Do I need Vanilla Genetics Expanded
A: Yes
133 Comments
KaneDraco Nov 30, 2024 @ 6:40am 
Is there an addon that adds the ability to clone an animal using the electro-wombs or could it be added?
白金trigger Nov 21, 2024 @ 6:02am 
“You can now add animal draftability to ANY animal in the game”,yes!!! this change my game a lot。

打完这个mod可以用神经操作仪操作任何生物,终于不用因为原版动物AI吐血了。
TheBronzeWarrior Aug 13, 2024 @ 9:07pm 
dont know if its this mod or the original, but the implants replace mechlinks and mess up biotech stuff. pls fix
Sarg Bjornson  [author] Jul 13, 2024 @ 12:11am 
It's a problem in the Framework. Fix will be pushed as soon as Oskar is up
kcid Jul 12, 2024 @ 11:54pm 
After the update of Vanilla Expanded Framework, the 'animal controller' no longer runs properly and mechahrymbo can no longer be called up. I removed all the extra mods and confirmed that it was not due to other mods.
Sarg Bjornson  [author] Jul 11, 2024 @ 11:27am 
No
Fang Jul 11, 2024 @ 10:52am 
MP Compatibility?
codepage9 May 9, 2024 @ 7:59pm 
Yep! Successful now, thank you Sarg
Sarg Bjornson  [author] May 9, 2024 @ 7:59am 
They should be fine now
codepage9 May 7, 2024 @ 1:25pm 
Yeah I have been having issues with the Genome trainers as well. Pawns walk up to them, do nothing for a bit, then walk on. Error I am seeing in the debug log is:

Exception in JobDriver tick for pawn Allie driver=JobDriver_UseItem (toilIndex=1) driver.job=(GR_UseGenetrainer (Job_30512886) A = Thing_GR_RodentGenetrainer2799007 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.InvalidCastException: Specified cast is not valid.