Project Zomboid

Project Zomboid

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[41] [READ DESCRIPTION] Shark and Cytt's Kentucky Car Overhaul
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1.073 GB
May 12, 2022 @ 7:36pm
Nov 17, 2024 @ 12:47pm
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[41] [READ DESCRIPTION] Shark and Cytt's Kentucky Car Overhaul

Description
SCKCO WILL BE MOVING TO BUILD 42. CONCLUDE YOUR SERVERS AND PLAYTHROUGHS IN 41 AND REMOVE THE MOD AND SWITCH TO 42 IF YOU WISH TO CONTINUE USING SCKCO!

SCKCO WILL BE MOVING TO BUILD 42. CONCLUDE YOUR SERVERS AND PLAYTHROUGHS IN 41 AND REMOVE THE MOD AND SWITCH TO 42 IF YOU WISH TO CONTINUE USING SCKCO!

SCKCO WILL BE MOVING TO BUILD 42. CONCLUDE YOUR SERVERS AND PLAYTHROUGHS IN 41 AND REMOVE THE MOD AND SWITCH TO 42 IF YOU WISH TO CONTINUE USING SCKCO!

What is this mod about?
Kentucky Car Overhaul (SCKCO) is a total themed vehicle pack adds a massive assortment of vehicles, along with tearing out the vanilla vehicles.

REPORT BUGS HERE.
[github.com]

NOTE: DO NOT USE VANILLA CAR REPLACERS ALONGSIDE THIS MOD!

Incompatibilities:
  • Any mod that interferes directly with vanilla vehicles in a way that overwrites them.
  • Any mod that manipulates vanilla parts on vehicles.

The mod is currently a heavy work in progress with the scope of the mod and contained vehicles currently being researched and added on a semi-regular basis.

What do I need to know about this mod to start?
  • Every vehicle is animated.
  • The mod is a fully realized vehicle pack, dramatically filling in the blanks per the Zomboid timeline.
  • This mod completely replaces all vanilla vehicles with higher fidelity animated versions based on real world examples.
  • Every vehicle is setting and period correct.
  • This mod bends toward realism and vehicles will reflect that. If its a luxury vehicle dont expect it to tow a trailer and so on.
  • The mod is a work in progress.

Common Questions & Answers
  • Q: Do I need a new save for this?
  • A: No, but it is recommended.

  • Q: Will this work with other car packs?
  • A: We do not officially support any other car pack.

  • Q: Could my save/server be disrupted during a session from an update?
  • A: It is a risk, yes. We do our best to mitigate the risk but the mods progress comes before anything else.

  • Q: Since this mod is a work in progress, is it playable?
  • A: Yes, barring anything that requires a review.

Vehicles that will be added to the mod will revolve around period correct vehicles that will include: civilian, first responders, survivalists, military, and utility vehicles.


The mod will grow in features overtime and the following will be introduced to the mod:
  • Complete replacement of vanilla vehicles and car wrecks.
  • Rezoning potions of the map to accomodate specific and special vehicles.
  • Fortification on all vehicles.

cytt0rak[www.buymeacoffee.com]
Shark[ko-fi.com]

This mod was sponsored by Zhenja1

Workshop ID: 2807356025
Mod ID: SCKCOVehicles
Mod ID: SCKCOZoning
Map Folder: SCKCOZones