RimWorld

RimWorld

168 ratings
CoreDrill
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.261 MB
May 12, 2022 @ 12:25pm
Jul 19 @ 4:03pm
24 Change Notes ( view )

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CoreDrill

Description
CoreDrill is a mod that adds automatic drills to rimworld, the drill is capable of drilling after all ores in the game, even modded ones. All ores are mined and generated based on their probability of occuring in rimworld, and their frequency and yield increases based on how deep your drill has drilled

Update 1.4.3
- prevent coredrill from being placed on a gravship, it doesn't make sense to drill ores on a gravship.

Update 1.4.2
- Updated to 1.6

Update 1.4.1
Added Incinerator module
- will destroy any drilled item that matches it's filter

Update 1.4
Added 1.5 Support

Update 1.3.4.1
Fixed bug with missing files uploaded to Steam

Update 1.3.4
Made the state of relicdrilling be saved

Update 1.3.3
Added Infestation augment, decrease chance of infestation when drilling
Speed augment give a slight increase to infestations

Update 1.3.2
Added language support for Chineese

Update 1.3.1
Fixed bug that caused buildings to get placed when collected

Update 1.3
Added Another mode to the drill that allows you to drill for relics (same as found in ancient danger)
Fixed bug that caused rimworld 1.3 versions to glitch with the UI.
Added UI to show infestation chance

Update 1.2.2
Added a more visual UI to the drill screen

Update 1.2.1
Increased Hopper item emptying range
Added UI to show drill speed

Update 1.2
Updated to 1.4

Update 1.1.1
Fixed incompatability with Alpha Biomes that caused the drill to despawn when built.

Update 1.1.0
Added drill augments, increase drilling speed or inventory space.
Decreased yield for deeper levels
Fixed bug where GroundPenetratingScanner was misspelled

Update 1.0.2
Made drill require construction skill 12
Fixed not minifiable error

Update 1.0.1
Added custom language support for the drill menu
Fixed bug where UI wouldn't scale properly on higher UI scaling
Popular Discussions View All (3)
27
Mar 22 @ 5:50pm
Suggestions
OniJechto
17
May 13, 2024 @ 2:56pm
Bug Reports
OniJechto
0
Apr 16, 2024 @ 2:06am
collecting from hopper dont drop materials
deadmeat888
99 Comments
Beaked Aug 11 @ 11:45am 
for some reason u have to click on collect hopper then collect hopper over and over closing the tab each time as it just spits out 1 relic each time you open and click collect
zoon1218 Jul 29 @ 10:20pm 
please explain about this mod how can i make the ores out?
Marcus Jul 27 @ 10:30am 
ive researched and built the Core Drill. How do i get it to start? I can open the "control" but only have a button for relic toggle.
69岁老铜志 Jul 24 @ 3:10am 
I only opened this mod and encountered this problem:
Exception ticking JechtoCoreDrill25056 (at (137, 0, 124)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2C411884]
at CoreDrill.Drill.GenerateMineral () [0x00291] in <a3e1cbc063ea4c38bb5e9e4f678a8d29>:0
at CoreDrill.Drill.Tick () [0x0007a] in <a3e1cbc063ea4c38bb5e9e4f678a8d29>:0
at Verse.Thing.DoTick () [0x0007b] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.TickList.Tick () [0x00139] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Novaris May 11 @ 11:15am 
when I build it consumes all resources but once its finished it just disappears :(
DrakenRolle Mar 30 @ 3:20pm 
<3
OniJechto  [author] Mar 30 @ 2:48pm 
@DrakenRolle you are free to do so. The source code is bundled with the mod so you can modify and compile it if you want
Kliff Mar 30 @ 12:24pm 
Not working with factory hoppers, not working with base rimworld hopper, i have no idea what it needs. Maybe mod is just broken.
DrakenRolle Mar 26 @ 7:19am 
Hey Oni :)
We chatted about MP Support in Suggestions.
Can i somehow help you to implement the stuff?
I looked into the API and it sure looks pretty straightforward
OniJechto  [author] Mar 25 @ 2:44pm 
@SPMO infestations are triggered per drill tick, if you have 1.5% it means that 1.5% of your ores are infested. I suggest adding infestations augments or remove some speed modules or don't drill after artifacts.