Total War: WARHAMMER III

Total War: WARHAMMER III

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Cho's Daemons of Chaos Post Battle Loot Improvements
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May 11, 2022 @ 5:09am
Mar 25 @ 12:16pm
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Cho's Daemons of Chaos Post Battle Loot Improvements

Description
Two new post battle optopns added to the faction, one for sacrifice(sell) captives for favor and one for enslaving captives for instant replensihment.
These options persist even when you dedicate to a monogod.
The glory post battle options all have a small buff attached to them and none of them offer favor or replenishment as these where moved to the new standalone options.

Undivided: Sacrifice captives for Chaos Undivided corruption +4 buff.

Khorne: Sacrifice captives for 150 unit exp per turn buff for all units in the army.

Nurgle: Sacrifice captives for a Demonic Reforging chance +3% and Demonic Reforge HP +5% buff.

Slaanesh: Sacrifice captives for a +4 Leadership buff for all units in the army.

Tzeentch: Sacrifice captives for instant +5 Winds of Magic reserve for the army.




Should work with any other mod as long as they don't overwrite the post battle loot options table.

21 Comments
Choyi  [author] Feb 24 @ 9:44am 
@glospey you can turn it on mid campaign
glospey Feb 24 @ 9:30am 
FINALLY got around to trying Daniel again BUT forgot to actually turn this mod on :P Is it save-game compatible or should we start a new campaign?
glospey May 9, 2024 @ 6:25pm 
NICE! Can't wait to try this!
sigmars_disciple Aug 1, 2023 @ 4:35am 
Does AI use this? Or I guess in other words, does it make any sense from your POV to run this if you're not playing Chaos, maybe just to see if it makes 'em a bit stronger?
TheHippoAtYourWindow Jun 25, 2023 @ 12:47am 
does this mod work still?
Gleen Cross Jan 20, 2023 @ 3:49pm 
How about you set the numbers to resemble the "lore" so to speak. For example, Tzeentch gives you +9 magic reserve and 9% movement campaign... Nurgle replenish 7%, etc.. I know this is a dumb detail, but I think it's charming
Choyi  [author] Nov 27, 2022 @ 12:54pm 
@Suckston No, I haven't updated it since the CA changes in 2.2.
I plan on reworking this mod in future to find a solution that works well.
Suckston Nov 27, 2022 @ 7:06am 
does it still work?
Choyi  [author] Oct 18, 2022 @ 7:51pm 
This mod is in progress of a possible rework.
Choyi  [author] Sep 15, 2022 @ 12:50pm 
@Lyedo Sure, no problem.