RimWorld

RimWorld

211 ratings
Animal Resource Label
4
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Mod, 1.3, 1.4
File Size
Posted
Updated
1.011 MB
May 7, 2022 @ 3:20pm
Oct 30, 2022 @ 11:31am
3 Change Notes ( view )

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Animal Resource Label

Description
Animals with milk or wool nows displays the amount and type of resource with time left to gather.



Background
In Rimworld animals can produce milk or wool.

The vanilla game displays the fullness of it when you select an animal, but not the amount, type or time left to gather.

This Mod Adds
Extra label content:
TimeLeftToGather => ResourceAmout ResourceType

F.A.Q
Does this mod affect performance?
No

Is this mod safe to add/remove mid save?
Yes

Isn't this mod too simple?
Yes, it is intended to be simple. This mod is similar to Food Spoil Time Label.
They both provide simple clarifications for specific cases.

Updates
v0.2.0 Now supports 1.4.

Credits & Links
Many thanks to the members of the #mod-development channel on the Rimworld Discord server!

If you enjoy this mod, please check out my other Rimworld mods on Steam Workshop!
36 Comments
Three Apr 28 @ 4:15am 
Thank you very much for ten mods. He was very useful. I think it's a nice culmination of its use when it's incorporated into a larger mod. May Random Randy reward you!
The Dutchman Apr 24 @ 10:20am 
This mods functionality is in Tweaks Galore. No point in asking for updates
小黄鸭 Apr 14 @ 12:29am 
1.5plz
Baracouto Sep 15, 2023 @ 4:58pm 
2/2
VFECore.ThingDef_SpecialDisplayStats_Patch/<Postfix>d__0:MoveNext ()
System.Collections.Generic.List`1<RimWorld.StatDrawEntry>:InsertRange (int,System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>)
System.Collections.Generic.List`1<RimWorld.StatDrawEntry>:AddRange (System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>)
(wrapper dynamic-method) RimWorld.StatsReportUtility:RimWorld.StatsReportUtility.DrawStatsReport_Patch4 (UnityEngine.Rect,Verse.Thing)
CharacterEditor.CEditor/EditorUI/BlockInfo:Draw (CharacterEditor.CEditor/EditorUI/coord)
CharacterEditor.CEditor/EditorUI:DrawSelectedTab (int,int,int,int)
CharacterEditor.CEditor/EditorUI:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Baracouto Sep 15, 2023 @ 4:58pm 
1/2
AL: resource WoolSheep
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch2 (string)
(wrapper dynamic-method) AnimalsLogic.AnimalProductionInfo:AnimalsLogic.AnimalProductionInfo.ProductionInfo_Patch0 (System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>&,Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
(wrapper dynamic-method) Verse.RaceProperties:Verse.RaceProperties.SpecialDisplayStats_Patch1 (Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
DMD<>?722665728:Verse.ThingDef+<SpecialDisplayStats>d__358.MoveNext_Patch0 (Verse.ThingDef/<SpecialDisplayStats>d__358)
WhatTheHack.Harmony.ThingDef_SpecialDisplayStats/<GetSpecialDisplayStats>d__1:MoveNext ()
Baracouto Sep 15, 2023 @ 4:57pm 
@Freitag Did you ever find the mod causing the milk/wool issue?; As I also am experiencing it and I do not use this mod (googled issue which led here) but I use animal logic which seems to be doing a similar thing as this mod. The error seems to mention what the hack and vfe so I guess it might be one of those?
pureMJ  [author] May 23, 2023 @ 8:31pm 
Sounds like a mod conflict then. The mod you mentioned probably makes the human a "harvestable" so my mod modifies the info string. And that mod (or some other mod) parses the info string differently so "ui changed"
Freitag May 23, 2023 @ 4:16pm 
but nobody in my colony has this genes but the ui changed for all of them
Freitag May 23, 2023 @ 4:02pm 
kind of ... i got the mammaliens mod it contains genes that makes human produce milk and wool
pureMJ  [author] May 23, 2023 @ 2:18pm 
This mod only affect those that can be harvested (milk wool).
Do you have mod that makes human harvestable?