Barotrauma

Barotrauma

92 ratings
The official exhaustive Neurotrauma Pharmacy guide
By Dailyyy and 1 collaborators
The official, all-encompassing Neurotrauma Pharmacy guide
   
Award
Favorite
Favorited
Unfavorite
Introduction
This guide is discontinued. Please use the new guide linked here[trello.com]
Before making pills, you're going to need ingredients. The next few sections will cover the ingredients, and what they do. Each ingredient will have different effects, such as increasing capacity or potency, or applying an effect on consumption.

There are some words in this guide that denote the properties of ingredients. Here's what they mean:
  • Capacity: How many active ingredients the pill can contain.
  • Potency: The strength of the active ingredients' effects.
  • Yield: The quantity of pills manufactured.

1: Bases
Alien Blood
Effects on success
Effects on failure
Skill requirement
Increases capacity to 3, multiplies potency by 1.2x, and applies psychosis on consumption
Multiplies potency by 0.8x instead of 1.2x. Gives more psychosis.
60

Saline/Ringer's solution
Effects on success
Effects on failure
Skill requirement
Gives a capacity of 1 and multiplies potency by 0.9x.
Multiplies potency by 0.7x instead of 0.9x.
10

Blood Pack
Effects on success
Effects on failure
Skill requirement
Increases capacity to 2 and multiplies potency by 1.1x.
Multiplies potency by 0.9x on failure instead of 1.1x.
40
2: Binders
Ethanol
Effects on success
Effects on failure
Skill requirement
None
Gives drunkness on consumption
20

Mannitol
Effects on success
Effects on failure
Skill requirement
Multiplies yield by 2x and gives the same effect as Mannitol on consumption.
Gives less potent Mannitol effect
60
3: Active Ingredients
Opiates (opium, morphine, fentanyl)
Effects on success
Effects on failure
Skill requirement
Gives analgesia, opiate overdose and addiction. Cures opiate withdrawal
Gives more opiate overdose and addiction
15 for opium, 30 for morphine and 45 for fentanyl

Naloxone
Effects on success
Effects on failure
Skill requirement
Cures analgesia, opiate overdose and withdrawal
Cures less opiate overdose and withdrawal, chance to put consumer in a coma
40

Broad-spectrum Antibiotics
Effects on success
Effects on failure
Skill requirement
Cures sepsis, grants husk infection resistance, damages kidneys, liver, heart and lungs
Less potent
25

Adrenaline
Effects on success
Skill requirement
Slows the onset of cardiac arrest, mitigates slowing effects and increases melee damage
0

Liquid Oxygenite
Effects on success
Effects on failure
Skill requirement
Cures hypoxemia and damages kidneys, liver, heart and lungs
Cures less hypoxemia
72

Deusizine
Effects on success
Effects on failure
Skill requirement
Cures bloodloss, internal damage, organ damage and hypoxemia. Causes burns.
Cures less bloodloss and hypoxemia, causes more burns.
72

Methamphetamine
Effects on success
Effects on failure
Skill requirement
Gives haste, inflicts organ damage, neurotrauma, psychosis and chemical addiction. Cures chemical withdrawal.
Gives less haste, inflicts more organ damage, neurotrauma, psychosis and chemical addiction.
35

Anabolic Steroids
Effects on success
Effects on failure
Skill requirement
Gives vigor, inflicts organ damage, neurotrauma, psychosis and chemical addiction. Cures chemical withdrawal.
Gives less vigor, inflicts more organ damage, neurotrauma, psychosis and chemical addiction.
35

Hyperzine
Effects on success
Effects on failure
Skill requirement
Gives haste and vigor, inflicts organ damage, neurotrauma, psychosis and chemical addiction. Cures chemical withdrawal.
Inflicts more organ damage, neurotrauma and psychosis.
50

Haloperidol
Effects on success
Effects on failure
Skill requirement
Cures psychosis and alcohol withdrawal
Cures less psychosis and alcohol withdrawal
37

Anaparalyzant
Effects on success
Effects on failure
Skill requirement
Cures anesthesia, grants paralysis resistance and psychosis
Gives less paralysis resistance and more psychosis
64

Poisons
Effects on success
Skill requirement
Grants the respective poison affliction
0

Antidotes
Effects on success
Skill requirement
Cures 50% of the respective poison affliction
0

Propofol
Effects on success
Skill requirement
Grants anesthesia
0

Streptokinase
Effects on success
Skill requirement
Heals heart attacks and hemotransfusion shock
0

Thiamine
Effects on success
Effects on failure
Skill requirement
Accelerates passive organ healing
Less potent
20

Azathioprine
Effects on success
Effects on failure
Skill requirement
Lowers immunity so transplanted organs don't get rejected
Less potent, chance to cause sepsis
20

Calyxanide
Effects on success
Effects on failure
Skill requirement
Cures 50% husk infection
Cures 30% husk infection
38

Stabilozine
Effects on success
Skill requirement
Heals all poisons by 15%
0

Carbon
Effects on success
Skill requirement
Heals all poisons by 7%
0
4: Active Ingredients (part 2)
Hit the character limit for the previous section

Lithium
Effects on success
Skill requirement
Gives nausea
0

Lead
Effects on success
Skill requirement
Gives neurotrauma
0

Thorium
Effects on success
Skill requirement
Gives 30% radiation sickness
0

Uranium
Effects on success
Skill requirement
Gives 20% radiation sickness
0

Nitroglycerin
Effects on success
Skill requirement
Cures cardiac arrest and heals heart attacks by 50%
0

Sulphuric Acid
Effects on success
Skill requirement
Causes burns and acidosis
0

Tonic Liquid
Effects on success
Skill requirement
Makes buffs last longer
0

Combat Stimulant
Effects on success
Effects on failure
Skill requirement
Slowly heals internal damage, bleeding, burns, bloodloss and chemical withdrawal. Gives chemical addiction.
Gives more chemical addiction
35

Pressure Stabilizer
Effects on success
Effects on failure
Skill requirement
Grants immunity to pressure for some time
Effect lasts shorter amount of time
35

Hallucinogenic Bufotoxin
Effects on success
Effects on failure
Skill requirement
Cures paralysis, but gives psychosis
Cures less paralysis
30

Poop
Effects on success
Skill requirement
Gives sepsis
0

Mannitol Plus (surgery plus only)
Effects on success
Effects on failure
Skill requirement
Heals neurotrauma and gives same effect as Mannitol on consumption
Gives less potent Mannitol effect, heals less neurotrauma
60
5: Fillers
Sodium
Effects on success
Effects on failure
Skill requirement
Multiplies potency by 1.2x. Makes pills dissolve in water, unless paired with saline/ringer's solution, which makes it explode instantly, regardless of contact with water.
Multiplies potency by 0.8x instead of 1.2x
15

Silicon
Effects on success
Effects on failure
Skill requirement
Multiplies yield by 2x, but halves potency. Changes sprite to tablets.
Multiplies potency by 0.35x instead of 0.5x
25

Magnesium
Effects on success
Effects on failure
Skill requirement
Multiplies potency by 2x, but halves yield. Changes sprite to a horsepill.
Multiplies potency by 1.3x instead of 2x
15
6: Dyes
Paint
Effects on success
Skill requirement
Colors the pills the respective color
0
7: Items
Pill analyzer
Use
Importance
Tells you composition of pills
Niche

ChemMaster 2000
Use
Importance
Crafts pills for you
Essential
8: Manufacturing
In order to make your pills, you will need a chemmaster 2000. This machine will combine the chemicals and make your pills. The chemmaster 2000 can be bought, or it can be crafted for 1 fpga circuit, 1 plastic, 1 steel, 1 aluminium and 1 titanium aluminium alloy. Simply put your ingredients in the machine, and hit the button.

depicted: the chemmaster user interface

A pill craft consists of:
  • A base (required): determines the amount of active ingredients the pill can have
  • A binder (required): makes the whole thing stick, might offer some bonuses
  • Up to two fillers (optional): determine shape and physical properties of the pills
  • Active ingredients (optional): determine the effects of the pills
  • Dye (optional): determine the color of the pills
Depending on the combination, you might get more or less pills per craft.
The default amount of pills created is 2.

Hint: There may be hidden combinations of items with special effects. Have fun experimenting!
26 Comments
flameball202 Oct 14, 2024 @ 3:22am 
Horsepills are just pills made with magnesium that have doubled strength but you make less per batch
Droid.Powercake Oct 12, 2024 @ 8:28pm 
WHAT DOES A HORSEPILL DO AND HOW CAN I CONSUME IT!
Mirnyy________ May 16, 2024 @ 10:44am 
Hello, and where can I find up-to-date information about fashion, if you can give me a link, I would appreciate it
Dailyyy  [author] Oct 19, 2023 @ 2:14am 
Doesn't really tell you the exact values of things which is kinda important for pill making. Also trello loading slow is probably a you issue
Ydrec Oct 18, 2023 @ 9:11pm 
The guide is favorited and trello takes forever to load and navigate, guide is still completely valid
Your_Local_Idiot123 Oct 18, 2023 @ 8:43pm 
we will remain here.
Dailyyy  [author] Oct 18, 2023 @ 7:59pm 
Fr tho
Your_Local_Idiot123 Oct 18, 2023 @ 5:25pm 
Cause WE ARE HERE.
Dailyyy  [author] Oct 17, 2023 @ 8:32pm 
Dawg how the fuck are you here this is unlisted
Ydrec Oct 17, 2023 @ 12:46am 
From checking code there is only 3 hidden combinations currently
1. Calyx + ABX gives Antihusk which is just better calyx giving -70 husk infection and 500 husk resistance
2. Saline + Sodium = instaboom
3. Ringer + Sodium = instaboom
Kinda underwhelming :\