RimWorld

RimWorld

87 ratings
EverythingTable
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
860.947 KB
May 5, 2022 @ 1:31am
Jul 12 @ 2:52am
7 Change Notes ( view )

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EverythingTable

In 1 collection by yrtwof
Rimworld Mods by yrtwof
3 items
Description
Note : Since we have not played with Rimworld for a while, it is very likely that we will not be able to respond to any anomalies.( Since 2025/7/12 ~)


What's this?
Add a "Everything CraftingTable", a worktable that can create all recipes that can be created in a building treated as a worktable.

The recipes here are mostly compatible with those added by mods other than the Rimworld standard.
( However, recipes for special processing on the workbench may not be executable.
It is difficult to deal with each case individually, so please give up in that case.)

It can be added to or deleted from existing data (you may get a red error once when deleting, but it is not a problem).

Description
  • It is possible to create all recipes that can be created on the workbench, including recipes added by mods.
  • The image of the "Everything CraftingTable" can be changed.
  • The tabs that are displayed can be changed from the mod settings.
  • You can also create and set your own recipes from the mod settings.


Supported languages
  • English ( machine translation )
  • Japanese

Update Log
see Update.


Known Issues & Q/A
  • Q : CE ?
    A : I have not touched the CE and have not checked its operation...

  • Q : Cannot run XXX recipe, does not work the same as a normal workbench.
    A : special processing workbench, Recipe, may not work. Sorry...

  • Q : Is it possible to separate only the UI part?
    A:Currently this UI is only available on EverythingTable.
    We will create another mod at a later date that will allow the UI to be used on other CraftTables.


Other
If you find a bug, please post it in the Bug Report thread.
If you have any requests or difficulties using the system, please post them to Future work Idea thread.
( New thread, I may not even notice! )



工作台(WorkTable)扱いの建物で作成できるレシピを全て作成できる工作台、「万能工作台」を追加します。
Rimworld標準のもの以外、MODで追加されたものも対応しています。
既存のデータに追加・削除が可能です(削除の際は、1度赤エラーが発生するかもしれませんが、問題はありません)。
・工作台で作成可能な全てのレシピを作成できます。MODで追加されたレシピにも対応しています。
・「万能工作台」の画像は変更可能です。
・表示するタブは変更がMOD設定から変更可能です。
・MOD設定から、自分専用のレシピを作成・設定することも可能です。
Popular Discussions View All (2)
4
Apr 12, 2024 @ 5:59am
Future work Idea
yrtwof
4
Jan 16, 2023 @ 5:04am
Bug Report
yrtwof
30 Comments
Neptune Jun 5 @ 6:11pm 
Just a question is there a way to increase the size of the table UI as it looks small on my screen?
Askesis Sep 25, 2024 @ 12:58am 
Absolutely what the game should have started with. No more messy around with hundreds of tables. Could you add a way to change the size of the bills window? It' can be very cramped. Ideally draggable columns (bills, bills list, info) but mod settings would work too. :-)

Also, any chance if integration with More Linkables and Even More Linkables? :-D
Chip Aug 24, 2024 @ 5:08pm 
Making a salad right on top of bits of smokeleaf and chunks of rock.
漆黑之梦 Apr 25, 2024 @ 10:10pm 
Can the list automatically pop up when clicked instead of having to click button again?
[JdG] Pejman Jul 28, 2023 @ 8:16am 
I just noticed I posted this on the wrong mod (was probably juggling between multiple windows xD)

sorry :O
yrtwof  [author] Jul 28, 2023 @ 5:36am 
@[JdG] Pejman
Sorry I didn't notice your comment...
The error seems to be "Patch failed", which should not be in this mod, so I don't think this mod is the cause.
[JdG] Pejman Jul 6, 2023 @ 6:22am 
thanks a lot for this

with every mod adding their own workbench for just a couple of crafts it was getting really annoying xD
yrtwof  [author] Mar 23, 2023 @ 6:01am 
Thanks comment for @CYFire.
Sorry for the confusion about the function...
User Recipe" is not a function to create a new recipe, but a function to create a group that picks up only specific recipes from "existing recipes".

In this mod, recipes are divided by created item and grouped together as groups.
These groups are grouped together as tabs with an icon representing each group.
For example, a recipe that creates a weapon when executed is categorized in the Weapon group ( sword icon ).

User Recipes are not limited to these groups, so for example, frequently used "luxury meal" and "sniper rifle" recipes can be grouped together as a single group.
In other words, it is a function to organize only the recipes you want to use.
Sorry for the confusion, but this is not the ability to create an entirely new recipe that does not exist in an existing recipe, as CYFire says.
CYFire Mar 20, 2023 @ 7:43am 
I don't quite get the "Edit User recipes". Let's say I want to add a recipe "Craft synthread from chemfuel" without loading a mod. What would I do? By now, I can choose one from the existing recipes and ... do what exactly? Change the name?
yrtwof  [author] Feb 10, 2023 @ 8:08pm 
Thanks comment @Diatom !!

Regarding the anomaly, is it correct to say that if a recipe for creating a Mine (e.g. "mining limestone") specifies more than 100 pieces, the recipe reverts to 10 pieces?
In my environment, I can specify more than 100 without any problem.
Also, I think this mod conflicts with other mods because it only changes the display (the creation function itself is the same as the normal craft table, only the display and selection are unique UI).

If you don't mind, could you please check the following?
* Can the normal Mine recipe work as expected without this mod?
* Also, could you place the loading order of this mod as far back as possible? (I don't think this is a result of the loading order, but it might be good to check it to isolate the cause.)

If this does not resolve the issue, please post a bug report in the "Threads" Bug Report thread with the mods installed, the details of the situation, and the recipes involved, and we may be able to investigate further!