Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

298 betyg
-THE ULTIMATE WEAPON ATTACHMENTS GUIDE- [Out-Dated]
Av Semre och 6 medverkande
"Any information you cannot find in the game"

-ULTIMATE WEAPON ATTACHMENT GUIDE-
[UP-TO-DATE]

EVERYTHING about Weapon Attachments in Rainbow Six | Siege.


I will be glad if you like and give prize for it. You can add favorite it to reach it later. 👍

!!! THANKS FOR ★★★★★ !!!
13
3
8
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Sights (Non-Magnifying)
Sights have no effect on the recoil, damage or any other factor on the weapon. Sights uses for improve player view.

- Thatcher EMP Grenade can disable only defender player's Non-Magnifying Sights for 15 seconds



- Bulletproof Camera EMP Shock can disable only attacker player's Non-Magnifying Sights for 8 seconds




Red Dot A

- Has 1x zoom. Bullets go to center dot
- Gives player to clean view
- Frame is slightly wide, that's obstructs the view





Red Dot B

- Has 1x zoom. Bullets go to the center dot
- Gives the player a very clear view
- The frame is the thinnest, but the lower part takes up a little too much on the screen, causing trouble seeing crouching or crawling enemies



Red Dot C
- Has 1x zoom. Bullets go to center dot
- Gives player to clean view
- It's frame is thinner than Red Dot A, but the add-on for adjusting the dot thickness (bottom right), slightly obstructing the external view




Holographic A

- Has 1x zoom. Bullets go to center dot
- Gives player to larger view
- The circle around the point helps the player to focus, even more on where to aim. So it feels more comfortable when spraying

- When using a shotgun, it can be more easy to aim where the bullet goes with that circle around the dot
- The frame is a little more medium gauge thickness, it does not prevent the exterior view much. Ideal for mid-range combat



Holographic B
- Has 1x zoom. Bullets go to center dot
- Gives player to larger view
- The circle around the point helps the player to focus, even more on where to aim. So it feels more comfortable when spraying
- Its frame is quite thin, barely obstructing external vision. Ideal for mid-range combat



Holographic C
- Has 1x zoom. Bullets go to center dot
- Gives player to larger view
- Thanks to the lines on the sides of the point, the head level can be determined and straight shots can be made. It also helps spray control to keep the lines steady

- The frame is a little more medium gauge thickness, it does not prevent the exterior view much. Ideal for mid-range combat



Holographic D

- Has 1x zoom. Bullets go into the center space
- The lens is very small and narrow the vision
- The circle helps the player to focus, even more on where to aim. The space can make it difficult for most players to aim

- When using a shotgun, it can be more easy to aim where the bullet goes with that circle around the dot
- The frame is a little more medium gauge thickness, it blocks the outside view compared to other sights



Reflex A
- Has 1x zoom. Bullets go to the upper corner of the triangle
Most players aim inside the triangle, this is why the bullets don't go where you aim
- The player can focus on the target very easily by aiming at the triangle

- It has the thinnest frame and does not obstruct the player's external view too much
- Its very thin frame, makes it very easy to follow the target, especially in close range combat



Reflex B

- Has 1x zoom. Bullets go to the upper corner of the arrow
- Thanks to the lines on the sides, the head level can be determined and straight shots can be made.

- It has the thinnest frame and does not obstruct the player's external view too much
- The very thin frame makes it very easy to follow the target, especially in close range.



Reflex C
- Has 1x zoom. Bullets go to the upper corner of the triangle
Most players aim inside the triangle, this is why the bullets don't go where you aim
- The player can focus on the target very easily by aiming at the triangle

- It has the thinnest frame and does not obstruct the player's external view too much
-Its frame is quite thin, barely obstructing external vision. Ideal for close and mid-range combat.
IN GAME (Sights | Non-Magnifying)
RED DOT

HOLO

REFLEX
Sights (Magnifying)
- REMINDER: Magnifying Sights are not disable when you effected by Thatcher EMP Grenade or Bulletproof Camera EMP Shock


Scope 1.5x
- Has 1.5x zoom. Bullets go to the center dot
- Allows the player to fight easier in mid/close range combat
- Provides a clear view to the player with its frame and lens
-It is an ideal choice in close and medium range combat



Scope 2.0x
- Has 2.0x zoom. Bullets go to the center dot
- Allows the player to fight easier in mid range
- Makes it easier to follow the target with the "+" shape in the scope
- Provides the cleanest view to the player with its frame and lens
- Ideal for mid-range combat
- Requires experience to use in close-range combat and high-recoil weapons



Scope 2.5x A
- Has 2.5x zoom. Bullets go to the upper corner of the arrow
- Allows the player to fight easier from a distance
- It does not provide a very clear view to the player due to its frame and lens, but it provides a clean shot
- It is an ideal choice for medium and long range combat
- Requires experience to use in close-range combat and high-recoil weapons



Scope 2.5x B

- Has 2.5x zoom. Bullets go to the center dot
- Allows the player to fight easier from a distance
- It is an ideal choice for medium and long range combat
- It's frame is thinner than Scope 2.5x A. But it's lens is narrower than Scope 2.5x A
- Requires experience to use in close-range combat and high-recoil weapons



Scope 3.0x
- Has 3.0x zoom. Bullets go to the center dot
- Allows the player to fight easier from a distance
- Makes it easier to follow the target with the "+" shape in the scope
- Provides a very clean view to the player with its frame and lens
- Ideal for long range combat
- Requires experience to use in close-range combat
- Only available on DMR (Designated Marksman Rifle) class weapons
IN GAME (Sights | Magnifying)
SCOPE 1.5X

SCOPE 2.0X

SCOPE 2.5X

SCOPE 3.0X
Sights Extra
Crosshair Options
Options > HUD > Reticle --> CROSSHAIR


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ON
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀OFF


Crosshair Dot Options
Options > HUD ---> RETICLE


- Operator Reticle

You can turn the dot in the middle of the crosshair on or off. I suggest you keep it on. It makes it easier to aim when you're not aiming. Your field of view is narrowed when you constantly roam in ADS. Thanks to the point, you can aim quickly without narrowing your field of view without switching to ADS. However, if it bothers, you can turn it off.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ON
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀OFF


- Observation Tool Reticle

You can turn the dot in the middle of the screen on cameras or drones. I suggest you keep it on. Since you cannot aim easily on observation tools, it provides you convenience while pinging.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ON
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀OFF


Mouse Sensitivity Options
Options > Controls ---> Mouse ADS Sensitivity

- Standart: The sensitivity you set applies to all zooms and general

- Advanced: You can adjust different settings for each zoom



Aim Down Sight Options
Options > Controls ---> Aim

- Hold: Hold aim button to enter Aim Down Sight mode. Release the button to exit.

- Toggle: Press aim button to enter Aim Down Sight mode. Press the button again to exit



Optic Color/Opacity Options
Options > Accessibility ---> Optic Color / Opacity

- Optic Color: You can change the optic colors of the sights

- Optic Opacity: You can reduce or increase the optic opacity of the sights


FOV (Field of View) Setting
The FOV setting is your first person field of view and you can change it here:
Options > Display ---> Field of View




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀FOV: 60
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀FOV: 90

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀COMPARISON
- If the field of view is low, the screen shows the image much closer, useful for a long distance.
- If the field of view is high, the screen zooms out and offers a wider field of view.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ALL FOV SETTINGS
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Player is not moving. FOV is changing.
⠀⠀⠀⠀⠀⠀⠀⠀⠀FOV 60
⠀⠀⠀⠀⠀⠀⠀⠀⠀FOV 90
-In 60 FOV you can't see Wamai and his gadgets but you can see the proximity alarm.
-In 90 FOV you can see Wamai and his gadgets but now you can't see the proximity alarm
NOTE: You can also change the mouse sensitivity after changing the FOV setting. Because the speed of the mouse movement on the screen changes.
THE ULTIMATE SIGHT ATTACHMENTS GUIDE EVER
Barrels
Basic Info
- Muzzle Climb: Vertical recoil of the weapon
- Diamond Size: Every shot has a diamond-shaped area for the next bullet’s recoil. Some barrels reduce the size of that diamond
- Centering Time: Time needed after shot for crosshair to return to the original position
- Muzzle Flash: a flash from a muzzle of your weapon that can decrease visibility
- Smoke Trails: Firing weapons leaves visible white smoke lines. Those lines indicate where the shot came from.

★ Leaning left or right, crouching, crawling, etc. has no effect on recoil

⠀⠀⠀On Feet - Normal Stance
⠀⠀⠀Crawling - Leaning Right



Suppressor
- Removes Smoke Trails
- Removes Threat Indicators
- Removes Muzzle Flash
- Lowers noise generated by the shot
- Does not affect on recoil
- Does not affect on damage



Flash Hider

- Reduces first shot muzzle rise by 12.7%
- Decreases only vertical recoil by 15.75%
- Removes muzzle flash of your weapon





Compensator

- Decreases only horizontal recoil by 35%
- Effects are varied from gun to gun. Less effect for high fire rated guns





Muzzle Brake

- Reduces first shot muzzle rise by 45%
- Reduces centering time by 50%
- It is the only attachment can reducing centering time




Extended Barrel

- Decreases damage fall-off on long distances (above 25m) by 15-20%
- Increases the damage of the weapon by 12%
- Does not affect on recoil
IN GAME (Barrels)
As you can see:
-Suppressor and Flash Hider hide muzzle flash
-Suppersor reduces smoke trails

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀None
⠀⠀⠀⠀⠀⠀⠀⠀Suppressor
⠀⠀⠀⠀⠀⠀⠀⠀Flash Hider
⠀⠀⠀⠀⠀⠀⠀Compensator
⠀⠀⠀⠀⠀⠀⠀Muzzle Brake
⠀⠀⠀⠀⠀⠀Extended Barrel



Indicator

White Indicator: Indicates the direction of the bullet if enemy fire passes near you. Silenced weapons hide this indicator.


Red Indicator: When you take damage, it shows from which side the damage is coming from. Silenced guns can't hide this




USAGE OF SUPPRESSOR
2% chance of experiencing a situation like in the animation.

MAP: Villa
Location: 2F Games Room
IN GAME (SPRAY)
Weapon: (Maverick) M4

Tables for comparing sprays according to fired bullets



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀VERTICAL COMPARISON

ATTACHMENT
10 Bullets
20 Bullets
30 Bullets
⠀⠀⠀⠀⠀⠀NONE
⠀⠀⠀SUPPRESSOR
⠀⠀⠀FLASH HIDER
⠀⠀ COMPENSATOR
⠀⠀MUZZLE BRAKE
EXTENDED BARREL




⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀HORIZONTAL COMPARISON

Attachment



10 Bullets



20 Bullets



30 Bullets
Conclusion for Spray
⠀⠀⠀⠀⠀⠀⠀0-10 BULLETS
Flash Hider gives the best result when you shoot 0-10 bullets
⠀⠀⠀⠀⠀⠀⠀10-20 BULLETS
Flash Hider gives the best result when you shoot 10-20 bullets
⠀⠀⠀⠀⠀⠀⠀10-30 BULLETS
Compensator gives the best result when you shoot 20-30 bullets
IN GAME (BURST)
Weapon: (Maverick) M4

7 bullets were fired at 400 millisecond intervals


⠀⠀⠀None
Suppressor
Flash Hider
Compensator
Muzzle Brake
Extended Barrel
Conclusion for Burst Fire
⠀⠀⠀⠀⠀⠀⠀⠀⠀BURST FIRE
Muzzle Brake gives the best result when you Burst Firing
IN GAME (SINGLE FIRE)
Weapon: (Dokkaebi) Mk 14 EBR

Shots fired at intervals of 200 milliseconds using DMR and Sniper Rifle



⠀⠀⠀None
Suppressor
Flash Hider
Muzzle Brake
Conclusion for Single Fire
⠀⠀⠀⠀⠀⠀⠀⠀⠀SINGLE FIRE
Muzzle Brake gives the best result when you Single Firing
THE ULTIMATE BARREL ATTACHMENTS GUIDE EVER
Grips
Basic Info
- Finka Adrenal Surge decreases the time it takes to ADS by 25%


- Nøkk HEL Presence Reduction decreases the time it takes to ADS by 50%




Vertical Grip
-Reduces recoil by about 25%
-Makes it easier to control weapons with a lot of vertical recoil
-Recommended for weapons that usually kickback too much after firing, such as Shotgun, DMR and Sniper Rifle

Angled Grip
-Decreases the time it takes to aim down your weapon's sights by 20%
-Allows players to aim at the enemy faster. Use it for quick entry and rushing
-Allows faster and therefore consistent aiming to shotguns

★You can gradually start to prefer the weapons you are used to. It will give you speed and convenience


Weapon: (Ying) T-95 LSW

GIFs for comparing ADS Time according to grips




Weapon: (Ash) G36C

Tables for comparing sprays according to grips

⠀⠀⠀⠀⠀⠀⠀⠀None
⠀⠀
⠀⠀⠀⠀⠀Vertical Grip
⠀⠀
⠀⠀⠀⠀⠀⠀Angled Grip
⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀
Under Barrel
General Info
When you are not aiming, the bullets go anywhere inside the crosshair, as you shoot or move faster, the crosshair grows, meaning the probability of the bullets dispersal increases

-Your crouching, crawling, walking etc. It effects the size of the crosshair, thus also effecting the dispersion probability of bullets. Aiming completely destroys this effect and your accuracy is 100%



Laser
-Reduces hipfire spread by 25%
-It prevents the scattering of the bullets in weapons such as the shotgun and therefore allows easier aiming.
-Allows bullets to go to the center and easy hitting of drones for defenders.

⠀⠀⠀⠀⠀⠀⠀⠀Without Laser
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀With Laser

-Helps operators using shields to shoot without aiming more accurately.
-In secondary shotguns used for opening walls or hatches, Laser reduces the size of the place to be opened. Without laser, the bullets spread over a wider area and create larger gaps.

⠀⠀⠀⠀⠀⠀⠀Without Laser⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀With Laser⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀-Shots fired at exactly the same place and same distance-⠀ ⠀⠀⠀⠀⠀

-Laser attachment is seen by other players. If you are holding an angle with laser, your enemy can see the laser point and learn your location
-If the laser attachment is aimed at the player's eye, the player can see the laser's glare very clearly. This shows your location easily.


-Thatcher EMP Grenade can disable only defender player's Laser for 15 seconds. See the change on the crosshair.


-Bulletproof Camera EMP Shock can disable only attacker player's Laser for 8 seconds. See the change on the crosshair.


★You can prefer to use if there is no Angled Grip option for the weapon.
16 kommentarer
Mossy 5 mar, 2023 @ 13:00 
oh very cool,
Semre  [skapare] 5 mar, 2023 @ 7:12 
I will make a new updated guide after NEW Compensator and Muzzle Brake changes in the new season. Stay tuned! :thumbalift:
Mossy 5 mar, 2023 @ 7:07 
if you take a look ingame the suppressor no longer reduces damage
$teamPunk 22 maj, 2022 @ 10:54 
Great guide dude :okey:
Blob 21 maj, 2022 @ 13:00 
this might actually be the most beneficial and well put together guide ive ever seen. good job bro.
The lamb #savetf2 #Fixtf2 20 maj, 2022 @ 10:54 
epic
bruno 19 maj, 2022 @ 18:42 
perfect guide
Doluxi 19 maj, 2022 @ 12:21 
nice
我真的不混的 19 maj, 2022 @ 8:52 
nice
AmirHV 17 maj, 2022 @ 3:49 
good:happy_yeti: