RimWorld

RimWorld

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[LTS]Ammunition - Framework
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.564 MB
May 4, 2022 @ 4:36am
Jun 15 @ 6:00am
31 Change Notes ( view )

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[LTS]Ammunition - Framework

Description





This mod does not contain any form of ammunition by itself and will require an accompanying ammo pack such as the Simple Ammunition pack or Advanced Ammunition pack, both of which can be found below. This mod's primary aim is to provide the groundwork for ammunition management and requirement for weapons, as well as provide the tools for the creation of ammo diversity for certain weapons like the usage of Full Metal Jacket and Armor Piercing ammunition.

[ko-fi.com]



Ever wondered how pawns shoot their weapons using magical ammo conjured from nowhere? I did too, so with this mod, you can create, craft, and use ammo. Depending on which ammo pack you decide to use with this framework, certain weapons will require ammunition just to be able to fire, some ammo packs, like the Advanced Ammunition pack will add ammo types like FMJ, HP, and AP rounds, as well as ammo calibers, providing more depth to combat and resource management.


Rather than storing ammo in the pawn's inventory, the pawn can wear kits! each kit can carry one or more types of ammo, each with its own capacity, the pawn will then use the ammo from their kit as they shoot, there are different types of kits, and they all come in 3 sizes, small, medium, and large, kits can be managed using a neat gizmo, and each ammo slot can be enabled or disabled if you wish to use a specific ammo type.


This ammunition framework supports modded weapons thanks to its highly configurable mod settings, where each weapon can be configured to use whichever ammo category you want, you can even make them require no ammo at all if that's what you wish.


This framework contains a comprehensive configuration menu, allowing for each weapon and kit to be configured, and certain behaviors of the mod to be changed, lets go through the important ones:



The Simple Ammo pack provides just the very basics of ammo management, weapons will fire their original ammunition based on their vanilla stats, and ammo are more general purpose and is primarily based on tech level (e.g. Industrial Ammo, and Spacer Ammo).


The Advanced Ammo pack provides a more in-depth take on ammo management, where ammunition provides its own damage profile, while still based on the vanilla damage profile, this version includes ammo calibers (e.g. 9mm and 12 Guage), as well as ammo variety (e.g. 9mm FMJ, 9mm HP, 9mm AP), each ammo variant having their own unique effect.

Other ammunition packs using this framework:
  • Just Another Ammo Pack – Adds additional ammo that does not exist in Advanced Ammo Pack (e.g. 40mm grenades, .308 Winchester, etc.).
  • Beans Ammo Pack – Works somewhat lika simple ammo, but also divides the ammo into various types. Pistol, Rifle, Spacer, Musket ammo etc etc.


Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.


Compatibility list:
Partial Incompatibility list:
  • None at this moment
Incompatibility list:
  • Mercenaries For Me - seems to spawn without kits due to how they generate pawns.


Q: Why does this mod not include ammo?
A: This is because the ammo framework has a comprehensive set of features, and I recognize not everyone wishes to go that in-depth with ammo management, or play around with ammo diversity and variety, or they might just not like the vanilla damage profile of weapons, hence, the release of two accompanying sets of ammunition packs, with different depth and complexity, this also allows for other modders to add their own ammo if they wish, that or to make their own ammo pack.

Q: Why can't my pawns shoot?
A: Make sure your pawns have a kit equipped, and said kit has ammo.

Q: Does NPC use ammo?
A: Yes, toggleable in mod settings

Q: Does Mech and animals use ammo?
A: No

Q: Can I mix and match different ammo packs?
A: Yes! there should be no hard incompatibilities between ammo packs, just make sure to go through your gun list and configure them properly.

[discord.com]

ELIF_ – art
Shotty – testing

Many thanks to the folks over at Yggdrasil and my friends for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
Popular Discussions View All (6)
4
Aug 3 @ 3:04am
Cant use mod settings menu
MiTHRiL
1
Nov 8, 2024 @ 1:52pm
Exception on Caravan Spotted modded event
aikixd
1
Jul 31, 2023 @ 3:42am
LTS_Ammo framework GizmoOnGUI - BUG
Do0m[y]
421 Comments
Jet 19 hours ago 
the research requirements are a bit much to start out. i have to accomplish 6 different projects before being able to craft industrial ammo. Can we change the requirements to come up sooner?
Jet Nov 24 @ 2:40pm 
is the ammo bench gone? i dont see it anymore
Salep Nov 24 @ 12:49pm 
do kits takes slot? are they using belt slot?
NNIR Nov 15 @ 10:59pm 
Failed to find Verse.ThingDef named LTS_CourierHat. There are 10178 defs of this type loaded.
Failed to find Verse.ThingDef named LTS_CourierCoat. There are 10178 defs of this type loaded.
Hippopodumbass Nov 12 @ 7:38am 
how my pawns wearing those kits? why does it covers head?:lunar2019laughingpig:
Outdoor Nov 10 @ 2:03pm 
Does this work with simple sidearms?
The Former Nov 9 @ 7:06am 
Nevermind, saw it in the comments over there, answer is yes.
The Former Nov 9 @ 7:03am 
So I'm clear: Does this function in 1.6 without LTS Systems? RimPy is still reporting it as a necessity but LTS Systems is deprecated now so... We good to ignore that?
sethkwright Sep 30 @ 9:16am 
is it possible to customize the reload time?
SutiituS Aug 31 @ 7:06pm 
Any possible way of making kits invincible or allowing to modify health values? I'm mixed on it, bcuz I think its good for it to have durability, but having my melee guy get his kit shredded every time he gets into combat is kinda annoying.