Stormworks: Build and Rescue

Stormworks: Build and Rescue

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AaVa Mk.1 Main Battle Tank
   
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Tags: v1.9.1
File Size
Posted
Updated
676.343 KB
Apr 30, 2022 @ 6:22am
Oct 13, 2023 @ 6:45am
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AaVa Mk.1 Main Battle Tank

Description
Final update(I think? xd)

-The stabilizer is much less wobbly now


Main Battle Tank AaVa(Aarnivarjelia) Mk.1

Crew of 3(Operatable by 1): Commander, Driver/Gunner and Loader.(Can technically carry 4)

Autoloader notices:
-In order to reload autoloader's ready rack of 5, the gun must be pointed forwards.
-Rearm autoloader rack from top to bottom.

Armament:
1 ~105 mm autoloader equipped battle cannon, 33 shells total.(16 AP and 17 HE shells, can carry 34 shells but I left one out for easier switching in ammunition type.)
^1 plane stabilizer
1 ~12,5 mm mg (coaxial with commanders sight), 450 bullets total.(all AP)
Laser range finder
Elevation angles: 25,2° - -7,2°

Mobility:
2 small modular engines.
Automatic gearbox.
Smooth WASD control.
Semi-automatic engine fire supression system.

Tested Max Speed: (Outdated results, to be updated)
On-road: ~66 Km/h
Off-road: ~45 Km/h

Estimated Operational Range(s): (Outdated results, to be updated)
On-road: 20 km
Mixed 15 km
Off-road 10 km

Off-road capabilities: (Outdated results, to be updated)
Can climb a bit over 45° inclines, survives a fall of ~4m with no problems, even at high speeds

Size:
9 m Long(36 blocks, with out the extra fuel tanks)
4,25 m Wide(17 blocks)
~3,75 m High(15 blocks, hatch closed)

Protection:
Calculated and from a distance of ~100m.

Light Gray: Penetration won't cause damage.
🟥Red: Non-pen.
🟧Orange: Penetration may cause damage to modules.
🟨Yellow: Penetration may cause damage to possible crew members.
🟩Green: Will penetrate and high chance to cause damage to modules and/or possible crew members.

Against Artillery AP


Against Battlecannon AP


Against Heavy Autocannon AP


Against Rotary AP(from the front basically the same as Battlecannon or Heavy Autocannon AP)


Against Light Autocannon AP (Only optics can be damaged from the front)



Other stuff:
Cool shell ejector! :D
Camouflage: "A Finnish summer camouflage with a Saywerian twist", used the Finnish summer camouflage as a reference but used Saywerian colours for it.
Night Vision Device for both Commander and Gunner sights.
Easyish to repair once you get the hang of where the microcontrollers are.
Medium winch on the back, night Lights, formation Light, automatic headlights, a defibrillator(not sure why I included that one xd), one rifle with 2 extra clips, 4 connectors below for transportation.
Main gun has shrapnel protection.
Escape hatch on the bottom if tank flips over etc.
Top hatch lock which can't be forcefully opened.

Also the breech may randomly hit the ring if its pointed fully upwards while landing from a great hight, this causes one of the engines to explode. So be careful when driving with the gun as far up as it goes.


Oh yeah and feel free to request improvements/report problems in the comments!
11 Comments
Longinus Feb 24, 2023 @ 4:14pm 
auto
xHuscyx  [author] Jun 5, 2022 @ 10:30am 
Angles don't play a role in armour, atleast I havent noticed any difference
xHuscyx  [author] Jun 5, 2022 @ 10:27am 
Normal blocks 'connect' but these imverse pyramids don't, so the projectile some how has a harder time passing through
patatita Jun 5, 2022 @ 7:39am 
in a discord server, i was talking with some dudes about the armor, and we conclude that there is no difference between normal blocks and inverted pyramids
patatita Jun 4, 2022 @ 3:50pm 
that explains why then tank is so round looking
xHuscyx  [author] May 11, 2022 @ 12:57pm 
its those reverse pyramids in a funky pattern
patatita May 8, 2022 @ 7:36am 
can you tell me about the armor? when i put weight blocks as armor, it just works against light autocannons
xHuscyx  [author] May 8, 2022 @ 7:25am 
nope, doesnt float
AfloatDuckie May 8, 2022 @ 12:10am 
does this tank float in the water
xHuscyx  [author] May 5, 2022 @ 10:41am 
I did quite a few experiments with different kind of things as armour and Im not 100% sure, but it may have something to do with some sort of closed spaces, hitboxes or smthing like that.