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This mod is an 'update' to the original mod, who this dev did only the 'updates' and the core/base mod was done by someone else.
I have had/used both over the years. From what I REMEMBER, AT TIMES, the convoy's AI would go 'I will not follow orders mode' during/after an attack. This would end the convoy mission.
I do not know if THIS dev 'fixed' this or not, so it MIGHT be an issue. His mod does have some issues and I cannot remember what they were - Should be somewhere in some post section.
BUT, this mod, the original that this one is built on, and all others, ALL HAVE ISSUES.
If the convoy 'bugs out'; It could be either mod 'failing'.
THIS is why you see almost ZERO 'convoy missions' with 5+ vehicles in them. A REAL pain to 'making it to work'. :(
I have seen such before and there becomes a 'conflict' between two different "Combat AI"s.
One says 'Go left' and the other says 'Go right'.
And since both of these scripts DO use/perform different combat actions, it MIGHT conflict at times.
Sadly, as this mod and others are 'buggy', personally, I think I would be 'hard pressed' to say which mod fails in most cases.
...It is what it is...
Hope this helps a tad!
:)
Please define: lambai
Google does not even know what this is.
I tried:
lambai
arma lambai
arma lambai mod
Google found NOTHING on all 3 searches.
So, in order for most of us to help you, please define: lambai
:)
It MAY work with HC's, but some other features that are in the new one might NOT work/even be there.
Link: https://forums.bohemia.net/forums/topic/226608-simple-convoy-script-release/
The dev 'Norrin' also made a convoy script which was pretty good.
:)
This mod (old or new) has never worked 100% and the issue you have, may have been 'inherited' from the original work, which is almost 10 years old now.
As I do not use HC's, I can not say if this is the case or not.
All I know is this mod has never worked completely; in one way or another, something would not 'work' - This one or the original. OVERALL, both seemed to 'do the job', and this mod may do well for others.
For ME, there were just too many issues to be bothered with.
To my knowledge, there is no 'work-around' for your issue.
:(
HC seems to break the Better Convoy mod...
I can understand where you're coming from, sadly, this approach actually can make things worse. As stated, most people do not have an issue using mods, and for these folks, the majority pays a heavy price for the minority.
While I know 'new things' can be a challenge; selecting a mod in Steam, then clicking 'Subscribe', and then click 'Load Mod' in the ARMA launcher, well...really...it is not that hard to do.
There are many tutorials on print/video that they can 'go learn from'.
There is another option you could do, which will require WORK to do:
You make 1 mission with '2 Parts' - 1 with the mod, and one WITHOUT THE MOD.
Of course, you will have to script for all of these and it could be 'interesting' to say the least.
* Mission starts
* Mod Installed Check:
- Mod Present - Run Code Routine 'A'
- Mod Not Present - Run Code Routine 'B'
Which ever way you go, good luck to ya!
:)
Thanks for the input! The only reason i wanted it included was to reduce the amount of mods required because I know that can be an issue for some people.