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Could not load Texture2D at 'UI/Precepts/GR_Failures' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
RimWorld.IssueDef:get_Icon ()
RimWorld.Precept:DrawIcon (UnityEngine.Rect)
RimWorld.Precept:DrawPreceptBox (UnityEngine.Rect,RimWorld.IdeoEditMode,bool)
RimWorld.IdeoUIUtility:DoPreceptsInt (string,string,bool,RimWorld.Ideo,RimWorld.IdeoEditMode,single&,single,System.Func`2<RimWorld.PreceptDef, bool>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IdeoUIUtility.DoPrecepts_Patch1 (single&,single,RimWorld.Ideo,RimWorld.IdeoEditMode)
Is there any better way to look up the update/bugfix of VE team mods?
Since they change all the bug reports to Google forms, I can't look up what bugs have been fixed/reported from the comment.
Thanks for your contributions.
Update archotech centipede regeneration for VTR support
Removed GTG Orbital Traders as incompatible
"GTG Orbital Traders" pushed update that prevents animals from VGE from appearing as viable trading option, could you delete incompability between those 2 mods, so they don't appear as incompatible on Rimsort?
Thank you.
I believe it's more of a stylistic choice on the team's part to make insect hybrids stand out more. It might also be a balancing aspect since I know some hybrids allow for easier access to items such as neutroamine, which I believe is the case for the insect/reptile hybrid.