RimWorld

RimWorld

6,572 ratings
Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.531 MB
Apr 28, 2022 @ 9:26am
Jul 24 @ 5:03am
60 Change Notes ( view )

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Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popular Discussions View All (6)
440
Oct 21 @ 3:58am
PINNED: Bug Reports
m00nl1ght
11
1
Jul 23 @ 7:37am
map just doesnt load
Unorthodox_fox
1
Jul 28 @ 9:05am
Not working on MacOS in new update
logan1988
1,026 Comments
SSS-class Warlock Oct 20 @ 10:24am 
Does this somehow impact the reaccability of a map?
I am having serious issues with Vehicle Framework, no map exits can be found by default and sometimes travellers who leave via aerial vehicle just get swallowed by the void.
Raiders also have issues reaching the map, frequently a raid notification will appear, the game greezes for a bit, and then nothing happens or the raiders go straight back home.
But then again, maybe the void swallowing pawns is connected to Slave Bars.
Using the "Regenerate All Grids" command in dev move makes it possible to leave and enter maps, but it's not all that reliable and the other issues persist.
Muffintitan Oct 13 @ 7:08am 
Ah that's my fault sir.

the mod that adds the Dark forest is Vanilla Factions Expanded - Medieval 2. i also use medieval overhaul and i must have just smushed the names together.

I Mean the Landmarks from Odyssey, i Kept trying to set up near the mountains in areas that had the "Ore Rich" modifier. a lot of them where also paired with either an Ancient Quarry, A Hollow, And one time a Terraforming scar. And it only happens in the dark forest biome. if i travel to any other landmark in the dark forest the preview dosent work, however if i go to a temperate forest or arid shrubland then all the landmark previews are fine.
m00nl1ght  [author] Oct 13 @ 4:00am 
@Muffintitan

What do you mean by "POI", a landmark from Odyssey, a quest location, or something else? If possible please give a specific example so I can try to replicate. Also what is "Medieval Overhaul 2", I can only find the normal "Medieval Overhaul".
Muffintitan Oct 12 @ 7:29pm 
I think it has something to do with Medieval Overhaul 2. Specifically any POI that is Generated Within the Dark Forest Biome that the mod adds. regular tiles, POI in any other location, all of it works fine ( there is a little more water on the actual maps but that's always been the case). But any POI location within the dark forest is just wrong.
m00nl1ght  [author] Oct 11 @ 12:10pm 
@BaneInUrArse

If you found an issue, please report it in the Bug Reports section and include your log file.
m00nl1ght  [author] Oct 11 @ 12:09pm 
@Muffintitan

Currently there are no mods reported to cause incorrect previews. If you find out which mod causes it for you, please let me know, so I can look into it. It's probably not Map Designer.
m00nl1ght  [author] Oct 11 @ 12:03pm 
@Wrath

If you found an issue, please properly report it in the Bug Reports section and include a full HugsLib log.
m00nl1ght  [author] Oct 11 @ 12:02pm 
@Monbland

Sorry, currently support for mod-added orbital maps is not planned.
BaneInUrArse Oct 10 @ 9:02pm 
with alphabiomes sometimes the preview does not work and the window where the preview stuff are supposed to just looked like shadows even if clicking on vanilla tiles
Muffintitan Oct 10 @ 2:15pm 
Is there a list of mods that mess with this one someplace? in my newest game every map that it is showing in the preview is wrong. Mountains on the wrong side, rivers and lakes not where they should be and/or just not there, or being far larger on the actual map they they appear in the preview. The only thing that i could think of that's messing with it is map designer but i have always used the two mods together so i don't know why it would be causing issues now.