Total War: WARHAMMER III

Total War: WARHAMMER III

620 ratings
Are You Yhetee?
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units
Tags: mod
File Size
Posted
Updated
10.369 MB
Apr 26, 2022 @ 8:21am
May 7 @ 1:04pm
17 Change Notes ( view )

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Are You Yhetee?

Description
About the Mod
This is a unit mod that adds Yhetees from the Ogre Kingdoms army book which are fast monstrous infantry with frostbite attacks designed to chase down armoured cavalry and snare them so they can be taken out of the fight quickly and any bonuses via skills or tech trees that affect Gorgers also apply to Yhetees.

The unit was created by using the Gorgers as a base model with Crypt Horror animations, an almost full re-texture and additional assets created in Blender.

Features
Yhetees

Supported Mods
Tabletop Caps

Sub Mods
Radious
SFO Grimhammer

Localisation
Legendary Characters - 传奇人物包【中文汉化】
Translated in Korean (한국어 번역 모드)
[FR] Are You Yhetee?

Project Contributors
Lost2Insanity (Workshop) - Database, Textures, New Assets.
Captain Freakout (Workshop) - Tabletop Caps support.

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
Phazer[github.com] - Rigid Model Editor (RMEditor).
Ole[github.com] - Asset Editor.
Meh (Workshop) - Advice and guidance.
Blender[www.blender.org]
Mod User Support - Thanks for playing with my little amateur mods.

Contact & Feedback
You may reach me via the comment section below or by posting in the discussions, alternatively join Da Modding Den discord server listed above and use the #wez_speshul or #user_troubleshooting channels.
86 Comments
Lost2Insanity  [author] May 8 @ 7:08pm 
It shouldn't break anything, there is no complex stuff going on just a unit added to a building.
Vampire Kisses May 8 @ 4:18pm 
Can I add this mod after starting a campaign? Or will that break it? I had this in my mod list but was waiting to enable it until it was updated (thankies so much for the update btw!)
Lost2Insanity  [author] May 7 @ 1:03pm 
@Lil Sheo Septim
If the new ogre factions use the default Ogre buildings then this should work as normal.
Lil Sheo Septim May 7 @ 9:56am 
hey does this still work with TOD out now ?
Cutting Chai Apr 10 @ 9:23pm 
Hey can you please update. Thanks! Love the work.
Lost2Insanity  [author] Jan 17 @ 12:58am 
No that wouldn't make sense from a lore perspective but you can use the console command mod and add unit command to give yourself all the Yhetees you want if you like. (Key: ogr_mon_yhetees_0).
Zneezul Jan 13 @ 10:34am 
Any chance to make them recruitable for Kislev? :p
Lost2Insanity  [author] Jun 17, 2023 @ 12:48pm 
That's fine thanks, I'll provide the linkage.
Jomix7 Jun 17, 2023 @ 9:42am 
Hi, Ive made a submod for SFO. I hope that's ok :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2990689563
Lost2Insanity  [author] Apr 21, 2023 @ 5:15am 
@XII
Thanks for sharing.