Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Removing the restriction to only choose one of the three upgrades made it quite overpowered thought. The thing is, these effects stack, that means, if you have zhao ming and just one alchemist with all the 4 abilities unlocked, you will easily be able to apply EIGHT simultaneous buffs for quite a couple of your units. This just gives insane buffs. The lowly peasent archers had with such an arrangement a missile strength of nearly 80. Crane gunners could easily reach 160. This is ridiculously overpowered.
So if you wanted to make an adjustment to make these abilities useful but still balanced, then maybe you want to keep the restriction. Or maybe restrict them to maybe two out of three.