Source Filmmaker

Source Filmmaker

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Team Fortress Classic models
   
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Universe: Team Fortress
Model
Tagi: SFM
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233.344 MB
19 kwietnia 2022 o 13:21
20 kwietnia 2022 o 14:10
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Team Fortress Classic models

Opis
Here it is, the workshop item absolutely no one asked for! the TFC mercs, guns, and props from the goldsrc classic, ported to SFM with AI upscaled textures!

Features 4 Team colors (Red, Blue, Yellow, & Green), that I needed to make manually since only the red textures were decompiled from the GoldSRC .mdl So they're most likely a little off on their colors.

each class has 2 player models, the HD model and the old model.

To Do:
update blue skin on old player models

Includes:
tfc\player\spy\spy.mdl
tfc\player\soldier\soldier.mdl
tfc\player\sniper\sniper.mdl
tfc\player\scout\scout.mdl
tfc\player\pyro\pyro.mdl
tfc\player\medic\medic.mdl
tfc\player\hvyweapon\hvyweapon.mdl
tfc\player\engineer\engineer.mdl
tfc\player\demo\demo.mdl
tfc\player\civilian\civilian.mdl
tfc\backpack.mdl
tfc\ball.mdl
tfc\base.mdl
tfc\bomblet.mdl
tfc\caltrop.mdl
tfc\chainammo.mdl
tfc\conc_grenade.mdl
tfc\detpack.mdl
tfc\dispenser.mdl
tfc\emp_grenade.mdl
tfc\flag.mdl
tfc\g_armor.mdl
tfc\gasmask.mdl
tfc\invis.mdl
tfc\keycard.mdl
tfc\mirv_grenade.mdl
tfc\nail.mdl
tfc\napalm.mdl
tfc\ngrenade.mdl
tfc\p_9mmhandgun.mdl
tfc\p_9mmhandgun2.mdl
tfc\p_crowbar.mdl
tfc\p_crowbar2.mdl
tfc\p_egon.mdl
tfc\p_egon2.mdl
tfc\p_glauncher.mdl
tfc\p_glauncher2.mdl
tfc\p_grenade.mdl
tfc\p_grenade2.mdl
tfc\p_knife.mdl
tfc\p_knife2.mdl
tfc\p_medkit.mdl
tfc\p_medkit2.mdl
tfc\p_mini.mdl
tfc\p_mini2.mdl
tfc\p_nailgun.mdl
tfc\p_nailgun2.mdl
tfc\p_rpg.mdl
tfc\p_rpg2.mdl
tfc\p_shotgun.mdl
tfc\p_shotgun2.mdl
tfc\p_smallshotgun.mdl
tfc\p_snailgun.mdl
tfc\p_snailgun2.mdl
tfc\p_sniper.mdl
tfc\p_sniper2.mdl
tfc\p_spanner.mdl
tfc\p_spanner2.mdl
tfc\p_spygun.mdl
tfc\p_srpg.mdl
tfc\p_umbrella.mdl
tfc\p_umbrella2.mdl
tfc\pent.mdl
tfc\pipebomb.mdl
tfc\presentlg.mdl
tfc\presentsm.mdl
tfc\quad.mdl
tfc\r_armor.mdl
tfc\sentry1.mdl
tfc\sentry2.mdl
tfc\sentry3.mdl
tfc\spy_grenade.mdl
tfc\teleporter.mdl
tfc\v_flame.mdl
tfc\v_tfac.mdl
tfc\v_tfc_12gauge.mdl
tfc\v_tfc_crowbar.mdl
tfc\v_tfc_knife.mdl
tfc\v_tfc_medkit.mdl
tfc\v_tfc_pistol.mdl
tfc\v_tfc_railgun.mdl
tfc\v_tfc_rpg.mdl
tfc\v_tfc_shotgun.mdl
tfc\v_tfc_sniper.mdl
tfc\v_tfgl.mdl
tfc\v_umbrella.mdl
tfc\y_armor.mdl
tfc\player\demo\demo2.mdl
tfc\player\engineer\engineer2.mdl
tfc\player\hvyweapon\hvyweapon2.mdl
tfc\player\hvyweapon\hvyweapon2.mdl
tfc\player\medic\medic2.mdl
tfc\player\pyro\pyro2.mdl
tfc\player\scout\scout2.mdl
tfc\player\sniper\sniper2.mdl
tfc\player\soldier\soldier2.mdl
tfc\player\spy\spy2.mdl
Komentarzy: 14
MannMadeOfMeat 16 grudnia 2024 o 11:04 
still thinking of porting them to gmod? It would definitely be cool to have as a pm and ragdoll addon.
Clockwork Brain  [autor] 25 kwietnia 2022 o 7:01 
Maybe opposing force, but I'll probably end up porting them to GMod instead.
Filip 24 kwietnia 2022 o 2:46 
My question is are you plannig make another goldsource models to sfm ?
Clockwork Brain  [autor] 23 kwietnia 2022 o 19:18 
What?
Filip 23 kwietnia 2022 o 8:32 
Clockwork Brain Wow this addon is working good fine good job I Like it keep it up :)
Finaly someone port this models

I have question for you
Clockwork Brain  [autor] 22 kwietnia 2022 o 7:22 
I'm hoping to eventually create an FPS version of Smash Bros using Valve characters. Probably as a GMod gamemode for licensing reasons. However, while a bunch of Valve related playermodels and weapons have already been ported to GMod, there's still a lot missing that I'm not talented enough to do myself.
Dominzki 21 kwietnia 2022 o 10:31 
Damn, the sheer dedication is impressive. Good work and keep at it!
McNamer 21 kwietnia 2022 o 9:30 
I love this! Thank you so much! Team Fortress 1 is still just as important!
Clockwork Brain  [autor] 20 kwietnia 2022 o 14:59 
I also tested in TFC for what shade of blue to recolor them to, and in the process learned that none of the grenades are team-colored. Not even pipes from demoman's pipebomb launcher
Clockwork Brain  [autor] 20 kwietnia 2022 o 13:49 
Then as I checked the models in HLMV I realized that every HD model shared the name of their older counterparts, causing them to be overwritten. So I had to edit the QCs AGAIN so that the older models had different filenames! Then, just when I thought I was done, I realized the 3 sentry levels and the teleporter's textures were ALL named DM_Base, overwriting each other. So I had to decompile each MDL separately, rename their texture file to something else, edit their SMD models in Blender so that they'd use the renamed textures, and then realized I had to edit their QCs again because they got overwritten when I re-decompiled them. Finally, after ALL THAT, well, you've already read the description.