Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Loreful Nurgle (plagues update)
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Tags: mod
File Size
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359.644 KB
Apr 17, 2022 @ 11:55am
Apr 8 @ 8:03pm
34 Change Notes ( view )

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Johnny's Loreful Nurgle (plagues update)

Description
Hello!

When playing as Nurgle, It is evident to me that CA hasn't captured the essence of what fighting a Nurgle army means (besides being slow). In the lore, merely being in the presence of a nurgle army causes soldiers to get sick and die. Nurgle armies are also remarkably resilent and tanky. Even though CA has given them huge health pools, their health burns like paper under even the cheapest missile fire. No more! this mod adds two new passive abilities that make nurgle more fun to play as and against.

When playing as nurgle, you should feel like a slow-moving and unstoppable wall of flesh that slowly grinds the enemy down. Nurgle is now very good at tar pitting and slow battles where the enemy lacks the dps to defeat the nurgle army (very good against lots of chaff). Nurgle retains same weaknesses in slowness and difficulty catching missile units.

When fighting against Nurgle you should use your superior mobility to flank and defeat the army whilst also trying to end the battle as fast as possible to avoid the illness his forces inflict on your troops. counters to nurgle will be high damage units and superior mobillity.


What does this mod do? (see pictures above note picture for pestilential aura is outdated due to balancing changes, see changes notes and will update soon :D )
-adds two new passive abilities to the entire nurgle roster:
1. pestilential aura
2. unholy resilience

Pestilential aura:
- an aura of illness surrounds nurgle's forces debuffing the enemy and making them sick.
- slow mortis engine effect (doesnt stack with multiple units)
- great unclean one mortis engine effect will stack with it
- (-2) melee attack for enemy units in the vicinity

Unholy resilience:
- this ability bestows Nurgle's forces with their resilience
- regeneration
- 20% missile resistance

Balancing:
- balancing feedback always welcome
- exalted plaguebearers can go toe to toe with exalted bloodletters but will still lose a 1v1 fight
- slaanesh exalted daemonettes now need to use superior mobillity to flank exalted plague bearers in order to defeat them
- tzeentch still fries nurgle at range but its not so one-sided anymore.
- nurgle doesnt get obliterated by a bunch of kossars anymore

Compatibility:
- should be compatible with vast majority of mods
- if you find an incompatibility let me know.

Mod no worky?
- any issues? let me know and I will try to fix.

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240 Comments
IronCore Apr 8 @ 8:19pm 
Thanks!
Johnny  [author] Apr 8 @ 8:09pm 
mody updated sorry for the delay
Johnny  [author] Jan 20 @ 4:05pm 
hi friend sorry its from the old plague system I had reworked but since the thrones of decay update those changes were removed. I am working on reworking the new system.
Stigmata Martyr Jan 20 @ 6:54am 
How do you access the new plague mechanics?
Son Gohan Jan 19 @ 2:27am 
Thanks for update!
Nukular Power Jan 17 @ 8:53pm 
much needed changes, nice work
Koren7 Dec 22, 2024 @ 9:34am 
Sounds good boss, thanks!
Johnny  [author] Dec 22, 2024 @ 8:53am 
hi friends, i will be adding banners when I rework the plague system so you will get more effects like damage reflection for a unit upon creating a plague. this way you can roleplay making plagues and "infecting" your troops to spread papa's gifts. the banners will vary in effects/ contact effects to be similar to plagues in the lore.
Koren7 Dec 20, 2024 @ 6:29am 
I think it would be a bit much since theres already a damaging ability. Might be cool if Johnny adds a skill to nurgle lords at LvL X to add the damage reflection to the whole army (lvl 20 or something since it sounds powerful)
mrfoodman66 Dec 20, 2024 @ 12:56am 
Thanks! Is it save compatible or do I have to restart my campaign if I want to swap one out for the other? Also what is your opinion on damage reflection, wouldn't it be really thematic for nurgle?