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and that takes a lot of time for making concepts and developing, something that is currently in short supply for me (that "in a few days" was written before I was fully aware of the scope)
additionally, that little time I have for modding is split between multiple larger projects already, namely porting the Duplicity dupe editor into the game in DSS, finishing Oni Retro Edition and the always looming space stations that still need hundreds of hours until completion
then I made this mod 2 years ago, I simply copied the "refined metals" recipe cost from skyrunners old (and disfunctional) radiator mod.
since then, it also used a flat (and pretty high) emissivity value for each built radiator, no dependent on the material
turns out - emissivity of metalls is fairly bad overall, with ceramics being much better, so simply turning on relistic emissivity values would severely nerf existing radiators.
- added chinese localisation by Chinchou
- fixed a crash issue with the temperature transfer
Anyways, Big Thanks for the mod !
And big thanks for carrying too !
- fixed a bug that led to a massive amount of unintentional heat deletion when using low shc materials
- added config option to revert to the old function for ^ for build compatibility
- added config option for radiation multiplier: this can be used to artifically increase/decrease the heat radiation efficiency
- radiators can now function at reduced efficiency if they are only partially exposed to space
- normal radiators can now be placed inside space stations from RE