Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino Kisliff Building Effects mod『War Call』
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473.809 KB
Apr 15, 2022 @ 11:20am
Apr 15 @ 1:26am
12 Change Notes ( view )

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Yukino Kisliff Building Effects mod『War Call』

Description
2025/04/15:
hi everyone (๑╹◡╹)ノ”, , here is the mod author: (Yukino), I have remade this mod for the mod players who like me!

Part of the "War Mobilization Order" building effects mod in Keesliff please read!

(Landmark sequence) :
1: (Nevisky Castle)
New troop levels: Griffon and Czarist Guards +1
(All our troops within the faction)

When control is higher than >0:
Defensive supplies: +300 per turn when under siege
(All provinces)

When the control power is above >50:
Maintenance: Czarist Praetorian Guard -10%

When control is equal to =100:
Maintenance: Griffon Army units -20%
(All our troops within the faction)

With a population surplus of 5 points:
Add defenses to the town (the battle will be a town battle without walls)
(Faction range)




2: (Ostankia's hut)
Fiscal revenue: 600
(Provincial-level)

Soul Essence: +6 per turn

Soul Essence Cost: Magic -30%

Diplomatic position: Diplomacy with Kisriv +120


When the round financial value is higher than 5000:
Add defenses to the town (the battle will be a town battle without walls)
(Location)

When control is higher than >0:
New Hero Level: Witch +2
(Faction range)

When the control power is above >50:
Hero Action Success rate: Witch +10%
(All our people in the faction)

When control is equal to =100:
Movement speed: Guards Secret Police Sleeper Unit +30%
(All our troops within the faction)



3: (Boha Palace · III)
Ice King Court Support Gain: +6 per turn
(Faction range)

Leadership: +20 during defense

Maintenance: Ice Guard -15%


When urban income is above 1500:
Troop quality: +30%

When urban income is higher than 2000:
Weapon damage: +6

Long Range Damage: +6

When the urban income is above 5000:
Health: +10%
(All our troops within the faction)

With a population surplus of 5 points:
At the start of the turn, the probability of automatically colonizing destroyed areas in the province is +5%
(Faction range)



4: (Grand Castle)
Orthodox Church support Earn: +6 per turn

Value of all construction revenue: +20%

Godliness: +4
(Faction range)

Godliness: +12
(Province)


When urban income is above 1500:
Armor Strength: +30

When urban income is higher than 2000:
Melee attack: +6

Melee Defense: +6

When the urban income is above 5000:
Reinforcement distance: +100%

With a population surplus of 5 points:
Combat Healing limit: +50%
(All our people in the faction)



5: (Imperial Embassy)
Aid income: +800

Vassal Points earned: Alliance with the Empire earns +20%

Diplomatic position: Diplomacy with all factions: +25

Diplomatic position: +100 with Imperial Diplomacy

When the control power is above >50:
Diplomatic position: +50 with Imperial Diplomacy
(Faction range)


When the control power is above >25:
Charge Bonus: +40% while in foreign territory

When the control power is higher than >75:
Ranged Power: +30% while in foreign territory

When control is equal to =100:
Combat support time: -50%
(All our troops within the faction)



6: (Frost House)
New Hero and Lord level: +12

Hero Recruitment Capacity: Frost Maid +3
(Faction range)

Maintenance: War Sleigh and Sub-Thunder Artillery units -15%
(All our troops within the faction)


When urban income is above 1500:
Magic Wind Mana Stock: +6 per turn

When urban income is higher than 2000:
Spell error base probability: -10%

When the urban income is above 5000:
Attacks cause "ablation presence" effect (deplete health and instantly kill troops below 20% health)

When the round develops above 200 or has a population surplus of 5 points:
Probability of dropping magic items in battle: +30%
(All our people in the faction)

With a population surplus of 5 points:
Magic Wind Mana Reserve minimum: +20
(All our troops within the faction)



Due to space reasons, other content please move to view pictures or subscribe to the mod after entering the game experience; Enjoy your game!

If you are satisfied, please like this mod (because liking will let more people see this mod).
37 Comments
ωうさぎωニャω  [author] Apr 23 @ 1:49am 
@OMAN
(English)

moder× → modder √

This word is rather colloquial. If translated or directly translated, its meaning is similar to (the sex industry), you should be able to understand it, right?
ωうさぎωニャω  [author] Apr 23 @ 1:42am 
@OMAN
(English)
Have you noticed that you misspelled your English?
OMAN Apr 22 @ 8:30pm 
thanks a lot, you truely great moder
ωうさぎωニャω  [author] Apr 15 @ 8:21am 
@天师砍恶魔
(Chinese)
我先得放假一段时间,这些天我好累;然后震旦这边主要是资源建筑需要改进地标只是一个错误问题可以修复也许比这个mod时间更短:cinnamon2:

这个mod我花了大概20天(震旦4月20号开始,能在5月10号左右应该能完成吧,最慢是5月15号):cocochan2:
天师砍恶魔 Apr 15 @ 5:24am 
大佬震旦啥时候更新啊
ωうさぎωニャω  [author] Apr 15 @ 1:30am 
2025/04/15:
(Chinese)
补充描述:资源建筑提供额外精英部队容量!需要你这座行省拥有5人口时你的精英部队容量会增加相应1个


(Japanese)
追加の説明:リソースの建物は、エリート部隊の容量を提供します!人口が5人の属州ではエリート部隊の容量が1つ増えます


(English)
Additional description: Resource building provides additional elite unit capacity! Your elite unit capacity will increase by 1 when your province has a population of 5
ωうさぎωニャω  [author] Apr 15 @ 1:27am 
2025/04/15:
(Chinese)
请大家重新订阅此mod,确保您的mod与我描述的介绍内容一致!


(Japanese)
みんなが再びこのmodを購読して、あなたのmodと私の説明する紹介の内容が一致することを確保します!


(English)
Please re-subscribe to this mod and make sure your mod matches the intro I described!
Еба4 Apr 12 @ 12:32pm 
w8 for update)
xuby008 Apr 12 @ 1:56am 
谢谢~ :steamthumbsup:
ωうさぎωニャω  [author] Apr 8 @ 10:09am 
2025/04/09:
(Chinese)
今日进度:
基础建筑与资源建筑以及传奇城镇的建筑已完成!

明天开始为地标建筑以及盖特曼建筑进行改动:D

(English)
Today's progress:
The foundation and resource buildings and the buildings of the legendary town are complete!

Changes to the landmark and Gettleman buildings start tomorrow :D