RimWorld

RimWorld

26 ratings
Not So Easy Refrigeration
   
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Mod, 1.3, 1.4, 1.5
File Size
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74.075 KB
Apr 15, 2022 @ 5:23am
Aug 19, 2024 @ 12:20pm
7 Change Notes ( view )

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Not So Easy Refrigeration

Description
Description
Expands refrigeration range from (0C,10C) to (-20C,10C) and makes 1% rot rate the minimum even in lower temperatures, untill -100C where rot will halt.
The rot rate follows a 1.16^x curve, normalised to 1 at x=10

Settings allow changing the maximal refrigeration temparature, the base, the minimal rate of spoilage, and the temparature at which spoilage will halt.

Performance
The values are calculated on startup and such the performance impact is minimal.

Source
GitHub[github.com]
20 Comments
Commodore Schlippy Dec 16, 2024 @ 1:40pm 
So this basically changes the refrigeration mechanics to be more like real freezing? Love it. Thanks for the mod~
Azuraal  [author] Aug 19, 2024 @ 12:25pm 
The settings are now added. In the near future I will also add a graph visualising the rot rate factor to the settings page.
Amaychan ♥ Aug 18, 2024 @ 8:56am 
Oh I see. I just went off of your description of the rot rate. But yeah I have a slight difficulty to see the temp range that's currently used, so an option to change it would be great.
Leaguenet Aug 17, 2024 @ 11:33pm 
As a person who had to maintain a lot of third-party mod patches, totally understand! Thanks for replying!
Azuraal  [author] Aug 17, 2024 @ 1:17pm 
@Amaychan ♥ A logarithmic function would have the opposite effect. I believe you have an exponential function in mind, and the mod already models rot rate that way. It may be more noticeable on a broader range of temperatures.
Azuraal  [author] Aug 17, 2024 @ 1:08pm 
@Leaguenet The issue with this suggestion is that I would need to patch buildings, which is not an issue for just vanilla rimworld, but would introduce mod compatibility issues that I just don't want to deal with. I dipped my toes into that with one of my other mods Power Controller, and, well, not again.
Leaguenet Aug 17, 2024 @ 7:58am 
And to self-insert from my previous request here, maybe an exponential power draw the lower you go? I'd personally keep it that stuff never spoils at liquid nitrogen temperatures, but can your power grid afford to go that low?
Amaychan ♥ Aug 17, 2024 @ 7:13am 
It was mostly those two, yes.

I would personally use it so the point at which stuff doesn't rot at all is below the lowest temp allowed by the game.

And maybe a form of logarithmic function to the freezing temps?, so lower and lower temps get diminishing returns, if you know what I mean.
Azuraal  [author] Aug 17, 2024 @ 3:56am 
@Amaychan ♥ What settings do you have in mind? I'm thinking of an option to adjust the point at which rot halts, and general rot rate modifier, but do you have something else specific in mind?
Amaychan ♥ Aug 16, 2024 @ 2:07pm 
I'd really like to be able to configure this mod. It's all it really needs to be perfect for what it does.