RimWorld
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[sbz] Mechanoid Bench 3
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Mod, 1.5, 1.6
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1.279 MB
12 apr 2022 om 8:51
17 jun om 9:07
38 wijzigingsnotities (weergeven)

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[sbz] Mechanoid Bench 3

Omschrijving

Mechanoid Bench3
· Safe to add to a save game

Disassemble mechanoids through the mechanoid bench, Get the mecha components needed to craft advanced equipment and bionics
Currently, defeating mechanoids only gives you a few raw materials at best. I've always been frustrated by this. But now you can use mecha components to craft enhanced equipment and bionics. From now on, you'll welcome mechanoid raids.



Dismantling one mechanoid gives one mecha component
Since it takes 4 to 15 mecha components to craft a thing, mass production won't be easy.



Armors
Armors have Cataphract armor-level protection by default, with flammability reduction capabilities about half that of Phoenix Armor. Heavy Armor provides additional toughness, Combat Armor offers faster movement, and Sniper Armor provides shooting assistance capabilities.

Weapons
Weapons can be thought of as charge versions of the Minigun, Sniper Rifle, and Chain Shotgun.

Bionics
Part
Efficiency
Bonus Stat
Eye
125%
Shooting Accuracy +1.0
Ear
125%
Melee Dodge Chance +0.1
Tongue
100%
Negotiation Ability +10%
Jaw
125%
Eating Speed +20%
Arm
125%
Aiming Delay -10%
Leg
125%
Move Speed +0.1
Spine
100%
Work Speed +10%
Heart
125%
Pain Shock Threshold +10%
Liver
125%
Food Poisoning Chance x0.75
Stomach
125%
Hunger Rate x0.75
Lung
125%
Toxic Environment Resistance +50%
Kidney
125%
Immunity Gain Speed +10%

Compatible
  • Biotech - Hellsphere Cannons can be made
  • Royalty - Mecha Armor is Prestige Armor
  • Muzzle Flash
  • All mods that add mechanoids

Add-on

Credit
IcyCheeseCake has created stunning masterpiece armor textures!

[ko-fi.com]
138 opmerkingen
Psyckosama 26 mei om 8:01 
Can you use 10 Mecha Components to make 1 Mechanoid Component?
isiarca 6 mei om 23:45 
Good to know, thanks.
seobongzu  [auteur] 6 mei om 21:41 
@isiarca
yes
isiarca 5 mei om 12:59 
@Futstub: I keep a very lightweight modlist specifically for testing mods (it consists almost exclusively of performance mods, + whatever is to be tested). This approach won't work too well for determining game balance alongside your other mods, but for general testing purposes I recommend it.

@seobongzu: I heard a rumor that this mod makes it possible to craft sensory mechanites. Is that true?
drshahramanvariazar 28 apr om 12:29 
vanilla expanded retexture?
seobongzu  [auteur] 4 feb om 7:53 
@Futstub
Creating a description page is a more time-consuming task than expected. I've been putting it off because it's a hassle, but I plan to make it soon. To briefly explain, everything is slightly better than vanilla.
Futstub 4 feb om 7:44 
Ok, cool, thanks for the quick answer!

Any chance you could add a description of the mod on the workshop page at one time? Given that my game takes 20 minutes to start, I would need an hour to start it, add the mod, restart it, check for balance, and then maybe restart again if the balance doesn't fit for me... :/

I'd really like to try it, but spending an hour just to see what a mod does isn't doable if you run a 700+ modlist... 😅
seobongzu  [auteur] 4 feb om 7:32 
@Futstub
3 armor sets, 3 original weapons, 5 mechanoid weapons, 13 bionics, and 2 drugs.
Futstub 4 feb om 7:25 
So what exactly can you craft ith the components you get? The description doesn't say anything about it...
seobongzu  [auteur] 4 feb om 2:43 
@Hydra7-1
They used to be a mess, but now they're adjusted to be similar to MB3.