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This unit has the Wounds passive. The mod I've posted shows how to remove an ability from a unit without data coring.
I think as a flying long range unit, it has potential since few armies can counter that, and the Lantern is really limited by its ammo more than anything. Basically a buff to its ammo allows it to get more dmg done per battle, justifying a unit slot.
It took a bunch of tweaking to get the messier formation but it made so much more sense than having a really compact one considering that they are a group of air balloons with 360 vision rather than a squadron of gyros etc.
It also means that they should be able to shoot past each other more effectively.
I'll take a look when I get home
This is the only mod ATM, outside of SFO (which is still being worked on for IE) that gives them 4 models, and when they weren't getting attacked, did really good IMO
I also really liked how you gave them the messy formation, it makes it feel more like what they had in the tzeentch/cathay trailer