Total War: WARHAMMER III

Total War: WARHAMMER III

72 ratings
Sky Lantern Armada (4x unit size)
   
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File Size
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458.987 KB
Apr 11, 2022 @ 12:58pm
Dec 29, 2023 @ 7:40am
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Sky Lantern Armada (4x unit size)

Description
"The terrors of the north were relentless in their assault, demanding ever increasing layers of defence to hold them at bay.
It is this evolutionary arms race which has led the engineers and military strategists of Cathay to develop one of the greatest assests in their arsenal.
An armada of 1000 airships ready to sail the winds, not just to defend the walls from above, but to take the fight to the enemy beyond." - Invicta & Indypride.
https://www.youtube.com/watch?v=rqTiYLdtONs


When I first heard and saw the sky fleet of Cathay, I thought that the Sky Lanterns would function similarly to Gyrocopters.
Instead, we were given practically useless single entity units which are outperformed by anything else in the roster.

This mod increases the unit size for Sky Lanterns to 4 at ultra size, reducing their damage and individual health to compensate (balancing feedback is welcomed).
When left to free fire, they are now a significant threat on the battlefield and allow you to create a true armada.
20 Comments
Autumnchain Jun 19, 2023 @ 5:56pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2982489568
This unit has the Wounds passive. The mod I've posted shows how to remove an ability from a unit without data coring.
Dingus May 30, 2023 @ 10:58am 
WHEN IS UPDATE COMING
Hide on Rina Apr 14, 2023 @ 12:05am 
please update the mod, my sky lanterns aren't flying anymore
ThePupPeTmAsTeR Mar 13, 2023 @ 1:03pm 
mod not working. please update
SarmatII Jan 3, 2023 @ 2:49pm 
Hi there, could you make a small mod that only increases the RoF (33%) and ammunition (2x) of the Sky Lantern? Without other changes.

I think as a flying long range unit, it has potential since few armies can counter that, and the Lantern is really limited by its ammo more than anything. Basically a buff to its ammo allows it to get more dmg done per battle, justifying a unit slot.
GalbaKor  [author] Sep 3, 2022 @ 10:36am 
Thanks!
It took a bunch of tweaking to get the messier formation but it made so much more sense than having a really compact one considering that they are a group of air balloons with 360 vision rather than a squadron of gyros etc.
It also means that they should be able to shoot past each other more effectively.
ShadowSivice Sep 3, 2022 @ 9:47am 
Thank you for the update
I'll take a look when I get home
This is the only mod ATM, outside of SFO (which is still being worked on for IE) that gives them 4 models, and when they weren't getting attacked, did really good IMO
I also really liked how you gave them the messy formation, it makes it feel more like what they had in the tzeentch/cathay trailer
GalbaKor  [author] Sep 2, 2022 @ 9:51am 
The unit has around 6k hp on ultra now, auto resolved a few battles and they took a normal amount of damage on my end.
Zeth.exe Sep 1, 2022 @ 3:29pm 
They need a buff to HP they get wiped out almost every auto resolve
ShadowSivice Sep 1, 2022 @ 11:00am 
Oh, no wonder they always die, they have 2k less total health