Crusader Kings III

Crusader Kings III

69 ratings
Auto Demand Conversion
   
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867.814 KB
Apr 7, 2022 @ 2:21pm
Sep 11, 2022 @ 1:51am
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Auto Demand Conversion

In 1 collection by LuckyLuke
LuckyLuke's Quality of Life Mod Collection
4 items
Description
This mod adds a decision that sends a "demand conversion" interaction to all vassals, couriers, and house members. Once you activate the decision,
it sends these interactions every in-game month and fully automatically.

You can also disable this decision or re-enable it at any point in the game.

The mod was inspired by "Serp's" "Mass Demand Conversion" mod. The difference between these is that, with mine, you only need to activate it once. After that, it will automatically execute each consecutive month.

🏆❌ This mod is not achievement compatible.






⚙️ Features
⠀⠀⠀⠀- Removes the need to go through each person separately to activate this interaction
⠀⠀⠀⠀- Activated through a decision
⠀⠀⠀⠀- Executes each consecutive month, fully automatically.


🧩 Compatability
⠀⠀⠀⠀- It should be compatible with every mod and game update. If it isn't, let me know.


❤️ Like my work?

[ko-fi.com]
14 Comments
Lily Mar 21 @ 10:47am 
Still sort of works but spams tons and tons of errors so it's probably not worth it unfortunately :GardenLove:
Orthodontist Andy Jun 21, 2023 @ 11:48am 
Does this also convert sub vassals?
Troubles The Cat Mar 27, 2023 @ 11:44am 
Could you please make a mod to auto demand payments? <3
Etshy Aug 27, 2022 @ 10:37am 
looked a bit into the error.log file generated and there quite a bit of lines generated by this mod.

Here are a few lines
[code]
[18:01:42][jomini_script_system.cpp:262]: Script system error!
Error: run_interaction effect [ Interaction cannot be sent. Reason:
Unknown ]
Script location: file: common/on_action/mod_auto_demand_conversion_on_actions.txt line: 18
[18:01:42][jomini_script_system.cpp:262]: Script system error!
Error: run_interaction effect [ Actor: Pyrros Basilakios of d_strymon (Internal ID 60405)
Recipient: Pyrros Basilakios of d_strymon (Internal ID 60405)
Secondary actor: null
Secondary recipient: null ]
Script location: file: common/on_action/mod_auto_demand_conversion_on_actions.txt line: 18

[/code]

Got a problem, with another mod, that created tons of line in error.log and make it up to several GB, and this mod generate quite a bit of lines too.
dbix11 Jul 25, 2022 @ 1:27pm 
Keeps changing me to my liege's religion and culture, had to uninstall
TurtleShroom Jul 10, 2022 @ 1:59pm 
Got it. Thank you.
LuckyLuke  [author] Jul 10, 2022 @ 1:05pm 
Yes, by clicking on the decision again. It should say: "Stop demanding conversions" when you click it. When it says: "Start demanding conversions." The mod is disabled.
TurtleShroom Jul 10, 2022 @ 12:25pm 
Is there a way to make the Decisions stop sending it?
LuckyLuke  [author] May 24, 2022 @ 2:49am 
It's unlikely to be a compatibility issue, as the mod doesn't change any game files, only creates new original ones. I'll try to see if I can find a bug or anything that would make the mod not work.
Lemon Soul May 23, 2022 @ 6:34am 
yes I did, doesn't work, I've played 3 generations in and still nothing happened.

as I said, could be compatibility issue with another mod, I can't be bothered to check that, I've too many of those.