Total War: WARHAMMER III

Total War: WARHAMMER III

99 ratings
Longer Battles for TWW3
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Tags: mod
File Size
Posted
Updated
3.324 MB
Apr 6, 2022 @ 10:39am
Mar 27 @ 4:47pm
39 Change Notes ( view )

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Longer Battles for TWW3

Description
DISCLAIMER
I'm not in any way shape or form an expert modder, this is a simple edit of tables. Please leave feedback and constructive critiques. Hope you enjoy!

HALF VERSION HERE
If you want half the bonuses applied here, then use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2978345807



INTRODUCTION

Are you tired of battles just lasting for 3 minutes between two elite armies giving no chance to utilize advanced tactics?
Are you tired of those mods who make units slower, and decreases melee hit chance, so your battles turn into moshpits of useless bastards who can't hit each other?
Do you hate how BIG units like dragons, giants, mammoths... etc, just melt to missile fire?

Look no further, this is the mod for you!

HOW THIS MOD WORKS?

Instead of reducing the speed or lowering the melee hit chance, this mod gives a 300% bonus HP to every unit, so armies are not vaporized instantly by missile fire, artillery or magic.
To compensate the larger HP pool, this mod also gives skirmirshers and artillery, 30% more ammo, 15% more range, gives more winds of magic, and has increased magic damage, and modifies the fatigue system to be compatible with the changes.
This mod leaves all other vanilla stats untouched, so all units will fullfill their respective roles without problem.

This is my First mod for any game, so argumented and polite criticism and feedback, is very welcomed.

FEATURES

  • +300% Bonus HP to all units
  • +25% ammunition to all Missile units (including Artillery)
  • +25% Damage to all missiles, including magic
  • +25% Damage to all explosions
  • +25% Range to all missiles, including magic
  • +25% Damage to All magic spells
  • +30% To all abilities recharge/duration
  • Fatigue System reworked to match a longer battle.

Attention!



THIS MOD IS NOT COMPATIBLE WITH CUSTOM UNITS (THE HP AND AMMUNITION BONUS WILL NOT APPLY TO THEM)

166 Comments
budi29filelist May 9 @ 12:44pm 
This made my experience 2-3 times better, I like too look at wars and carnage and take my time, thank you for this mod.
Kilvyn Mar 28 @ 11:42am 
Thank you! You are the goat
·[bardo]· Wothanaz  [author] Mar 27 @ 6:49pm 
Issue should be fixed, enjoy.
Mercbro1 Mar 27 @ 4:24pm 
Thanks for the update , but i have the same situation with @kilvyn , hp is still vanilla
Kilvyn Mar 27 @ 11:53am 
Well it says it's updated but hp is vanilla, don't know if i'm doing something wrong
DeathNote Feb 18 @ 3:43pm 
Yeah hero is right. most of these longer battles mods make heros/lords unkillable or extremely daunting to kill. I usually have to spend time fixing it so the game is enjoyable. Please see what you can do and do some tests afterward. Please and thanks.
·[bardo]· Wothanaz  [author] Feb 18 @ 3:23pm 
@Imthehero, i'll look into that
lmthehero Feb 18 @ 8:24am 
As always, thank you for this mod. Could regeneration and HoTs be looked at again? Lords and Heroes are basically unkillable if they have regen
DeathNote Jan 21 @ 4:09pm 
Does this mod work with double unit size mods?
Fatal Insomnia Jan 11 @ 4:51pm 
Thanks for this mod, it honestly feels like what vanilla should be. Its nice seeing units not instantly get shredded in seconds, and actually getting to see them fight.