Total War: WARHAMMER III

Total War: WARHAMMER III

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+400% More Ammunitions for Ranged and Artillery units (Player Only) - CAMPAIGN ONLY
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File Size
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93.043 KB
Apr 6, 2022 @ 6:18am
Mar 26 @ 11:20am
9 Change Notes ( view )

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+400% More Ammunitions for Ranged and Artillery units (Player Only) - CAMPAIGN ONLY

In 1 collection by Slavyk
Slavyk's mods for TWIII
15 items
Description
~ CAMPAIGN ONLY ~

+400% More Ammunitions for Ranged and Artillery units (Player Only)

Please show your support if you like it :)


Hi everyone,
This mod will give your beloved troop 400% more ammunitions to unleash their fury. This will apply to all your ranged and artillery units.
WARNING: this mod will work in campaign mod only (no custom battles)

Slavyk
42 Comments
sgt111 Apr 4 @ 5:51pm 
Thank you for updating
Torgo Mar 26 @ 3:31pm 
thanks for the update
Slavyk  [author] Mar 26 @ 11:24am 
UPDATED and fixed for patch 6.1.
The mod should still be retrocompatible if you have rollbacked the game to still use SFO for example.
来呀打我呀 Mar 26 @ 9:43am 
update please
me:> Mar 25 @ 3:00pm 
not working with the new update 6.1
Vékell the Shape-Shifting Mar 18 @ 3:43am 
Brilliant, thank you, I'll try to do something similar)
Slavyk  [author] Mar 17 @ 6:29pm 
From memory, I tried to look for buffing values given by some technologies that are in the tech table and tried to use them in the campaign_difficulty_handicap.
And it was surprisingly working :)
Vékell the Shape-Shifting Mar 17 @ 12:18pm 
Looking through your mod in the table, and similar mods (Uber Agents), I can't figure out how to do something similar. If I just open the table (db/campaign_difficulty_handicap_effects_tables) there are no values ​​there that you have. Apparently, you wrote it yourself?
Slavyk  [author] Jan 18 @ 2:38am 
UPDATED to patch 6.0
Chang Dec 19, 2024 @ 9:48am 
Mod still works