Total War: WARHAMMER III

Total War: WARHAMMER III

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Loose Unit Spacing 3
   
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Apr 5, 2022 @ 5:36pm
Apr 16, 2023 @ 10:01am
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Loose Unit Spacing 3

Description
This is the Warhammer 3 version of my mod for Warhammer 2, which is, itself, based on the original Warhammer 1 mod. The previous mod pages also have screenshots.


Mod

This mod makes it so that certain units don't line up in straight columns and ranks. This mainly affects more mob-like races and their units. In vanilla, all units sit in relatively evenly spaced rows and columns. While good for consistent gameplay it doesn't have as much visual appeal to me so I changed it. Races such as Orcs, Beastmen, Skaven, some Undead, and some other miscellaneous units will now appear more mob or 'rabble' like. There's no hard and fast lore behind these decisions, just some reasonable judgement you may or may not agree with.

With Warhammer 3, races such as demons and ogres will have a more loose, rabble like formation.

  • Beastmen: All units, from ungors to bestigors to boars and minotaurs now are more mob like. I think it fits their bestial nature.
  • Chaos Warriors + Norsca: Marauder tribesmen now appear as a rabble. While strong, they're not especially disciplined. Unfortunately, Chaos Warriors, which are disciplined, however violent and terrifying, use the same spacing template as marauders, and therefore are also more mob like. However, Chosen have their own spacing template which has been unchanged, so chosen will appear in neat rank and file.
  • Undead: Zombies and ghouls will appear more mob like, but skeletons and grave guard will appear in neat formations. It would look odd with their in sync movement otherwise. Note that some undead grave knights, while far from mindless and still containing martial pride, will appear a little more scattered because they use some interesting 'chaotic' spacing stances, instead of the regular cavalry ones.
  • Elves: All elves stick to vanilla. Some of the Wood Elf skirmishers and elite units are a little more mob like than before, but that doesn't seem particularly egregious. Sadly they share a lot of templates with obviously more 'mob like' units.
  • Bretonnia: All units are vanilla, minus peasant mobs and some monsters/skirmishing horse units.
  • Empire: Vanilla, but Demigryph Knights will be rabble like because they use a monstrous cavalry spacing attribute shared with actual undisciplined monster units.
  • Dwarfs: No changes. Debated on making slayers a little less rank and file, but kept them vanilla for now.
  • Skaven: All units are more rabble like. I wanted to make stormvermin have vanilla professional spacing, but sadly they share a template with other skaven units. Oddly enough, Plague Monks use a 'normal' spacing template rather than the 'chaotic' ones of all other skaven.
  • Lizardmen: Skinks of all varieties are more mob like. Saurus are untouched. Their monstrous cavalry will appear more random as well. Kroxigors, which use the troll template, will appear more mob like, even though you could certainly argue they are smarter than that.
  • Demons: Pretty much all units are more loose and varied.
  • Ogres: Pretty much all units are more loose and varied.

Balance

This is not balanced. This mod is driven by personal taste. Balance wise, it's a crapshoot. Sometimes ranged and artillery will hit fewer units than it would have, sometimes it will hit more. That's the nature of a more randomized spacing. This RNG was probably a factor in making all factions have uniform unit spacing. As someone who only plays singleplayer and prefers a more cinematic experience this isn't a huge concern for me.

Compatibility

This mod should work with just about anything that doesn't also change the unit_spacings_table. Very few things do.

This mod should also be compatible with all game updates that don't affect the existing tables. That being said, I will try to update it every patch, but it shouldn't break your game if the 'out of date' caution sign comes up in the future. There is another loose spacing mod on here which changes a lot more (open up each in the editor and check it out). Mine has a smaller scope of affect, which helps.

Also, note that some of the 'oddities' above, such as Chaos Warriors/Chosen and Plague Monks are due to their selected space archetype on the Land_units_table. Now, I could change warriors and monks to appear closer to their, in my interpretation, loreful ways, but this would require editing another table, and the table that affects many unit stats. Doing so would ruin mod compatibility.

In the interest of ultimate compatibility I have not modified this table. I'd rather live with one little visual inconsistency than affect many, many mods

Unit spacing archetypes are weird. By all accounts, Bretonnian Battle Monks and Harpies have their spacing type. Why them? Who the hell knows. Meanwhile human sized undead knights have chaotic cavalry templates. And Kroxigors are trolls.

Notes

Please let me know if a unit is more mob like and probably shouldn't be, or if a unit is not and probably should be.

The filename is Farce_LooseSpacing3
16 Comments
Opposing Farce  [author] May 22, 2023 @ 6:58am 
Can't say I have an interest in doing that, but feel free to use my mod as a base and release your own version which does that!
progamer78 May 19, 2023 @ 11:31am 
can you make one for every single unit? i wanna pare it up with a unit mass for all units mod and the extreme unit size mod so units fill out the map very well and to make the fights more chaotic
marc.on.pluto514 Apr 16, 2023 @ 10:03am 
great mod ty for update
B0mShakalaka Mar 1, 2023 @ 10:27am 
Thank you for this mod, it's exactly what I wanted !

Any chance you might make the skeletons a little more mob like for those who have a skeleton desync mod ? :D
Opposing Farce  [author] Oct 23, 2022 @ 5:38pm 
It shouldn't, no
I'll get around to it eventually.
marc.on.pluto514 Oct 23, 2022 @ 11:29am 
need update?
KC99 Sep 10, 2022 @ 8:41pm 
does this work with the mod Good order and Disipline?
yaVuz Aug 31, 2022 @ 11:00am 
Great news!!
Opposing Farce  [author] Aug 30, 2022 @ 7:16pm 
Updated for IE.
Opposing Farce  [author] Aug 24, 2022 @ 7:49am 
It should, but I'll get to updating sometime next week