Total War: WARHAMMER III

Total War: WARHAMMER III

38 ratings
Wuxing Compass Tiny Rework [EN]
   
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Tags: mod
File Size
Posted
Updated
615.275 KB
Apr 5, 2022 @ 8:52am
Apr 12, 2022 @ 6:10am
2 Change Notes ( view )

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Wuxing Compass Tiny Rework [EN]

Description
Chinese Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2789921128

Abstract:
Make Wuxing Compass really relates to Wuxing. Add unit abilities which has the concept of Wuxing to Wuxing Compass and Astro on compass

Description:
1. Add 5 unit abilities to Wuxing Compass, that allow it to enhance units around it
2. Add 5 unit abilities to Astro on compass, that allow it to enhance units within target area
3. Compass now has both Yin and Yang attribute

Ability overview:
You can use only have only one ability activated at the same time
  • Metal: Improve combat strength for ranged unit
  • Wood: Improve defense skill for units
  • Water: Recover the unit, replenish health, ammo, fatigue and WOM
  • Fire: Enhance the mobility of units
  • Earth: Increase melee combat skill of unit
17 Comments
Imperial_Taizu Jun 5, 2023 @ 1:46pm 
Oh wow this mod is finally back
MaycleSyrup Mar 21, 2023 @ 4:02pm 
Absolutely love the multiple uses this now gives, i love the cool down idea over just a 1 use or such system like some do, given that my game is modded so battles last a lot longer it really is a fun little mod to add to help with the difficulty.
Imperial_Taizu Aug 27, 2022 @ 5:16am 
Any updates coming?
Macmillan  [author] Apr 12, 2022 @ 5:32pm 
@Meuhoua thx for the suggestions, planning to do an update on the ability effects soon
Meuhoua Apr 12, 2022 @ 3:04pm 
Really love the reworks ideas and i have some suggestions :

- With a long 10 min cooldown, however much set a 1 use per battle to each skill (and so, could add a +1 use to an alchimist skil branch to make a possible difference between unit VS hero version).
- As Metal is the range buff, may be it could improve range and give ammo (moved from Water) instead of snipe and unspottable (those are a bit too circumstantial for a 30sec buff)
Macmillan  [author] Apr 12, 2022 @ 5:42am 
@DrJ22 huh shxt, i think i forgot to add that bullet, will make an update to that. its 20% of total ammo
DrJ22 Apr 11, 2022 @ 11:52pm 
Thanks for the reply. I thought about stacking them but I'm limiting myself to one per army to be balanced. If your thinking of weakening the buffs to increase cool down keep it how it is currently. The stronger buffs are more impact-full in battle and more interesting then a near constant buff all battle.

Side question: How much ammo is restored with the water buff? your note says ammo but the in game card does not.
HUNG Apr 10, 2022 @ 12:15pm 
good balance
Macmillan  [author] Apr 9, 2022 @ 9:50pm 
@DrJ22 thx for the comment, the reason why i set the cd to that long (600s/450s) is because we can literally STACK the number of the compass. Dont wanna make the user focus on the cd of the Wuxing abilities the whole battle. Like, it should be the abilities to be used at emergency, or at some tactical point. I will adjust the cd to a better number, with a more reasonable number on buff stat, in the future. =)
DrJ22 Apr 9, 2022 @ 7:46pm 
I love this mod and it makes this unit something I want to use now. Only issue I have is the cool down seems too long. 3-5 mins seems better, 7.5min is just too long. I'm not sure what the correct amount is without it being too OP.