RimWorld

RimWorld

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All-Tech Melee
   
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Mod, 1.3, 1.4
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5 apr, 2022 @ 4:38
3 nov, 2022 @ 21:21
12 ändringsnotiser ( visa )

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All-Tech Melee

I 1 samling av Endears
Big-ish pack for my playthrough
457 artiklar
Beskrivning
You can now cut using technology or don't

I just wanted to have a weapon for all tech level

These weapons have no special effects, just a more powerful version of the base weapon

I did not make the art.

The weapon model are made from cutting up textures from Vanilla Textures Expanded, if you want me to stop using the art or take down this page please send me a message.


Weapons included:

Neolithic Weapons
  • Sharp Stick (Can only be made of wood)
    (2.17DPS) (15% AP)

Industrial Weapons
  • Industrial Hammer
    (8.08DPS) (24% AP)

  • Industrial Longsword
    (9.54DPS) (37% AP)

  • Industrial Spear
    (8.78DPS) (46% AP)

  • Industrial Gladius
    (8.69DPS) (26% AP)

  • Industrial Sledgehammer
    (8.22DPS) (32% AP)

Spacer Weapons
  • Spacer Hammer
    (9.97DPS) (30% AP)

  • Spacer Longsword
    (11.40DPS) (44% AP)

  • Spacer Spear
    (10.70DPS) (57% AP)

  • Spacer Gladius
    (10.23DPS) (31% AP)

  • Spacer Sledgehammer
    (10.06DPS) (39% AP)

Ultratech Weapons
  • Ultratech Hammer
    (13.66DPS) (41% AP)

  • Ultratech Longsword
    (15.36DPS) (59% AP)

  • Ultratech Spear
    (14.51DPS) (76% AP)

  • Ultratech Gladius
    (14.17DPS) (42% AP)

  • Ultratech Sledgehammer
    (14.58DPS) (57% AP)


All damage value are based on steel versions of the weapon

Vanilla expanded shield compatibility

Things I plan on adding
  • Ultra tech weapons
  • two-handed sledge hammer
  • shortswords/gladius
  • Vanilla expanded shield compatibility
  • Knife

Does not work with CE
Populära diskussioner Visa alla (2)
4
17 okt, 2022 @ 5:15
KLISTRAD: Weapon suggestions
Endears
0
1 maj, 2022 @ 6:00
KLISTRAD: Balancing
Endears
44 kommentarer
Rassmond 1 mar @ 12:27 
It works in 1.5, but translucent parts of weapons become invisible, so looks kinda lame
blackrave 18 feb @ 6:46 
What's ETA on knoife?
Cluric 17 apr, 2024 @ 9:20 
After some (but not extensive) tests I can say this mod works fine in 1.5 !
Not_A_Furry 11 apr, 2024 @ 11:11 
Does this mod work for 1.5?
Bambaryła 12 feb, 2024 @ 9:47 
hi Endears, i've added a patch for CE so hopefully next release of CE will see it as compatible :)
Endears  [skapare] 3 nov, 2022 @ 21:20 
@Victor sure
Victor 3 nov, 2022 @ 17:35 
In your MeleeUltratech.xml, there is a Inherit="False" attribute inside your
<ThingDef Name="ATM_BaseUltratechMeleeWeapon_Blunt" (..)
that makes your weapons have no tags, could you remove it? It's for mod compatibility, trust me.
Bocchi the Deep Rock 30 okt, 2022 @ 16:12 
thanks mate,finally able to play my wakanda run
Endears  [skapare] 30 okt, 2022 @ 6:18 
i have added a tag for 1.4
Bocchi the Deep Rock 29 okt, 2022 @ 21:00 
is there any plan to update this to 1.4?