RimWorld
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All-Tech Melee
   
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Mod, 1.3, 1.4
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259.309 KB
5 ABR 2022 a las 4:38
3 NOV 2022 a las 21:21
12 notas sobre cambios ( ver )

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All-Tech Melee

En 1 colección creada por Endears
Big-ish pack for my playthrough
457 artículos
Descripción
You can now cut using technology or don't

I just wanted to have a weapon for all tech level

These weapons have no special effects, just a more powerful version of the base weapon

I did not make the art.

The weapon model are made from cutting up textures from Vanilla Textures Expanded, if you want me to stop using the art or take down this page please send me a message.


Weapons included:

Neolithic Weapons
  • Sharp Stick (Can only be made of wood)
    (2.17DPS) (15% AP)

Industrial Weapons
  • Industrial Hammer
    (8.08DPS) (24% AP)

  • Industrial Longsword
    (9.54DPS) (37% AP)

  • Industrial Spear
    (8.78DPS) (46% AP)

  • Industrial Gladius
    (8.69DPS) (26% AP)

  • Industrial Sledgehammer
    (8.22DPS) (32% AP)

Spacer Weapons
  • Spacer Hammer
    (9.97DPS) (30% AP)

  • Spacer Longsword
    (11.40DPS) (44% AP)

  • Spacer Spear
    (10.70DPS) (57% AP)

  • Spacer Gladius
    (10.23DPS) (31% AP)

  • Spacer Sledgehammer
    (10.06DPS) (39% AP)

Ultratech Weapons
  • Ultratech Hammer
    (13.66DPS) (41% AP)

  • Ultratech Longsword
    (15.36DPS) (59% AP)

  • Ultratech Spear
    (14.51DPS) (76% AP)

  • Ultratech Gladius
    (14.17DPS) (42% AP)

  • Ultratech Sledgehammer
    (14.58DPS) (57% AP)


All damage value are based on steel versions of the weapon

Vanilla expanded shield compatibility

Things I plan on adding
  • Ultra tech weapons
  • two-handed sledge hammer
  • shortswords/gladius
  • Vanilla expanded shield compatibility
  • Knife

Does not work with CE
Discusiones populares Ver todo (2)
4
17 OCT 2022 a las 5:15
FIJO: Weapon suggestions
Endears
0
1 MAY 2022 a las 6:00
FIJO: Balancing
Endears
44 comentarios
Rassmond 1 MAR a las 12:27 
It works in 1.5, but translucent parts of weapons become invisible, so looks kinda lame
blackrave 18 FEB a las 6:46 
What's ETA on knoife?
Cluric 17 ABR 2024 a las 9:20 
After some (but not extensive) tests I can say this mod works fine in 1.5 !
Not_A_Furry 11 ABR 2024 a las 11:11 
Does this mod work for 1.5?
Bambaryła 12 FEB 2024 a las 9:47 
hi Endears, i've added a patch for CE so hopefully next release of CE will see it as compatible :)
Endears  [autor] 3 NOV 2022 a las 21:20 
@Victor sure
Victor 3 NOV 2022 a las 17:35 
In your MeleeUltratech.xml, there is a Inherit="False" attribute inside your
<ThingDef Name="ATM_BaseUltratechMeleeWeapon_Blunt" (..)
that makes your weapons have no tags, could you remove it? It's for mod compatibility, trust me.
Bocchi the Deep Rock 30 OCT 2022 a las 16:12 
thanks mate,finally able to play my wakanda run
Endears  [autor] 30 OCT 2022 a las 6:18 
i have added a tag for 1.4
Bocchi the Deep Rock 29 OCT 2022 a las 21:00 
is there any plan to update this to 1.4?