边缘世界 RimWorld

边缘世界 RimWorld

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All-Tech Melee
   
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Mod, 1.3, 1.4
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259.309 KB
2022 年 4 月 5 日 上午 4:38
2022 年 11 月 3 日 下午 9:21
12 项改动说明 ( 查看 )

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All-Tech Melee

在 Endears 的 1 个合集中
Big-ish pack for my playthrough
457 件物品
描述
You can now cut using technology or don't

I just wanted to have a weapon for all tech level

These weapons have no special effects, just a more powerful version of the base weapon

I did not make the art.

The weapon model are made from cutting up textures from Vanilla Textures Expanded, if you want me to stop using the art or take down this page please send me a message.


Weapons included:

Neolithic Weapons
  • Sharp Stick (Can only be made of wood)
    (2.17DPS) (15% AP)

Industrial Weapons
  • Industrial Hammer
    (8.08DPS) (24% AP)

  • Industrial Longsword
    (9.54DPS) (37% AP)

  • Industrial Spear
    (8.78DPS) (46% AP)

  • Industrial Gladius
    (8.69DPS) (26% AP)

  • Industrial Sledgehammer
    (8.22DPS) (32% AP)

Spacer Weapons
  • Spacer Hammer
    (9.97DPS) (30% AP)

  • Spacer Longsword
    (11.40DPS) (44% AP)

  • Spacer Spear
    (10.70DPS) (57% AP)

  • Spacer Gladius
    (10.23DPS) (31% AP)

  • Spacer Sledgehammer
    (10.06DPS) (39% AP)

Ultratech Weapons
  • Ultratech Hammer
    (13.66DPS) (41% AP)

  • Ultratech Longsword
    (15.36DPS) (59% AP)

  • Ultratech Spear
    (14.51DPS) (76% AP)

  • Ultratech Gladius
    (14.17DPS) (42% AP)

  • Ultratech Sledgehammer
    (14.58DPS) (57% AP)


All damage value are based on steel versions of the weapon

Vanilla expanded shield compatibility

Things I plan on adding
  • Ultra tech weapons
  • two-handed sledge hammer
  • shortswords/gladius
  • Vanilla expanded shield compatibility
  • Knife

Does not work with CE
热门讨论 查看全部(2)
4
2022 年 10 月 17 日 上午 5:15
置顶: Weapon suggestions
Endears
0
2022 年 5 月 1 日 上午 6:00
置顶: Balancing
Endears
44 条留言
Rassmond 3 月 1 日 下午 12:27 
It works in 1.5, but translucent parts of weapons become invisible, so looks kinda lame
blackrave 2 月 18 日 上午 6:46 
What's ETA on knoife?
Cluric 2024 年 4 月 17 日 上午 9:20 
After some (but not extensive) tests I can say this mod works fine in 1.5 !
Not_A_Furry 2024 年 4 月 11 日 上午 11:11 
Does this mod work for 1.5?
Bambaryła 2024 年 2 月 12 日 上午 9:47 
hi Endears, i've added a patch for CE so hopefully next release of CE will see it as compatible :)
Endears  [作者] 2022 年 11 月 3 日 下午 9:20 
@Victor sure
Victor 2022 年 11 月 3 日 下午 5:35 
In your MeleeUltratech.xml, there is a Inherit="False" attribute inside your
<ThingDef Name="ATM_BaseUltratechMeleeWeapon_Blunt" (..)
that makes your weapons have no tags, could you remove it? It's for mod compatibility, trust me.
Bocchi the Deep Rock 2022 年 10 月 30 日 下午 4:12 
thanks mate,finally able to play my wakanda run
Endears  [作者] 2022 年 10 月 30 日 上午 6:18 
i have added a tag for 1.4
Bocchi the Deep Rock 2022 年 10 月 29 日 下午 9:00 
is there any plan to update this to 1.4?