RimWorld
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All-Tech Melee
   
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Mod, 1.3, 1.4
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259.309 KB
5 apr 2022 om 4:38
3 nov 2022 om 21:21
12 wijzigingsnotities (weergeven)

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All-Tech Melee

In 1 verzameling van Endears
Big-ish pack for my playthrough
457 items
Omschrijving
You can now cut using technology or don't

I just wanted to have a weapon for all tech level

These weapons have no special effects, just a more powerful version of the base weapon

I did not make the art.

The weapon model are made from cutting up textures from Vanilla Textures Expanded, if you want me to stop using the art or take down this page please send me a message.


Weapons included:

Neolithic Weapons
  • Sharp Stick (Can only be made of wood)
    (2.17DPS) (15% AP)

Industrial Weapons
  • Industrial Hammer
    (8.08DPS) (24% AP)

  • Industrial Longsword
    (9.54DPS) (37% AP)

  • Industrial Spear
    (8.78DPS) (46% AP)

  • Industrial Gladius
    (8.69DPS) (26% AP)

  • Industrial Sledgehammer
    (8.22DPS) (32% AP)

Spacer Weapons
  • Spacer Hammer
    (9.97DPS) (30% AP)

  • Spacer Longsword
    (11.40DPS) (44% AP)

  • Spacer Spear
    (10.70DPS) (57% AP)

  • Spacer Gladius
    (10.23DPS) (31% AP)

  • Spacer Sledgehammer
    (10.06DPS) (39% AP)

Ultratech Weapons
  • Ultratech Hammer
    (13.66DPS) (41% AP)

  • Ultratech Longsword
    (15.36DPS) (59% AP)

  • Ultratech Spear
    (14.51DPS) (76% AP)

  • Ultratech Gladius
    (14.17DPS) (42% AP)

  • Ultratech Sledgehammer
    (14.58DPS) (57% AP)


All damage value are based on steel versions of the weapon

Vanilla expanded shield compatibility

Things I plan on adding
  • Ultra tech weapons
  • two-handed sledge hammer
  • shortswords/gladius
  • Vanilla expanded shield compatibility
  • Knife

Does not work with CE
Populaire discussies Alles weergeven (2)
4
17 okt 2022 om 5:15
BELANGRIJK: Weapon suggestions
Endears
0
1 mei 2022 om 6:00
BELANGRIJK: Balancing
Endears
44 opmerkingen
Rassmond 1 mrt om 12:27 
It works in 1.5, but translucent parts of weapons become invisible, so looks kinda lame
blackrave 18 feb om 6:46 
What's ETA on knoife?
Cluric 17 apr 2024 om 9:20 
After some (but not extensive) tests I can say this mod works fine in 1.5 !
Not_A_Furry 11 apr 2024 om 11:11 
Does this mod work for 1.5?
Bambaryła 12 feb 2024 om 9:47 
hi Endears, i've added a patch for CE so hopefully next release of CE will see it as compatible :)
Endears  [auteur] 3 nov 2022 om 21:20 
@Victor sure
Victor 3 nov 2022 om 17:35 
In your MeleeUltratech.xml, there is a Inherit="False" attribute inside your
<ThingDef Name="ATM_BaseUltratechMeleeWeapon_Blunt" (..)
that makes your weapons have no tags, could you remove it? It's for mod compatibility, trust me.
Bocchi the Deep Rock 30 okt 2022 om 16:12 
thanks mate,finally able to play my wakanda run
Endears  [auteur] 30 okt 2022 om 6:18 
i have added a tag for 1.4
Bocchi the Deep Rock 29 okt 2022 om 21:00 
is there any plan to update this to 1.4?